
Technique BloodSpat
	Pass true
	Pipeline PIPELINE_ALPHASORT

		; Render states
			Clipping			true
			Lighting			false
			SpecularEnable		false
			AlphaBlending		true
//			AlphaBlending		false
			ZWrite				false

			SrcBlend			ABLEND_SRCALPHA
			DestBlend			ABLEND_INVSRCALPHA
//			SrcBlend			ABLEND_ONE
//			DestBlend			ABLEND_ONE

			CullMode			CULL_NONE

		; Textures
		TextureStage 0
			TextureBitmap		steam1.bmp

			TextureColorOp		STAGEOP_MODULATE
			TextureColorArg1	STAGEARG_TEXTURE
			TextureColorArg2	STAGEARG_DIFFUSE

			TextureAlphaOp		STAGEOP_MODULATE
			TextureAlphaArg1	STAGEARG_TEXTURE
			TextureAlphaArg2	STAGEARG_DIFFUSE

			TextureCoordIndex	0
			TextureAddressU		TADDRESS_WRAP
			TextureAddressV		TADDRESS_WRAP
			TextureAddressU		TADDRESS_CLAMP
			TextureAddressV		TADDRESS_CLAMP
			;TextureBorder		0
			TextureMagFilter	TFG_LINEAR
			TextureMinFilter	TFN_LINEAR
			TextureMipFilter	TFP_LINEAR
			TextureMipmapLodBias	0.0f
			;TextureMaxMipmapLevel	0
			;TextureMaxAnisotropy	0
			TextureTransflags	TTFF_DISABLE
			;TextureWrapU		bool
			;TextureWrapV		bool


		TextureStage 1
			TextureColorOp		STAGEOP_DISABLE
			TextureAlphaOp		STAGEOP_DISABLE

