
Technique Blood
	Pass true
	Pipeline PIPELINE_ALPHABLEND

		; Render states
			Lighting			false
			SpecularEnable		false
			AlphaBlending		true
			ZWrite				false
			Clipping			true
			SrcBlend			ABLEND_SRCALPHA
			DestBlend			ABLEND_INVSRCALPHA
			CullMode			CULL_NONE

		; Textures
		TextureStage 0

			TextureBitmap		steam1.bmp
			
			TextureColorOp		STAGEOP_MODULATE
			TextureColorArg1	STAGEARG_TEXTURE
			TextureColorArg2	STAGEARG_DIFFUSE
			
			TextureAlphaOp		STAGEOP_MODULATE
			TextureAlphaArg1	STAGEARG_TEXTURE
			TextureAlphaArg2	STAGEARG_DIFFUSE

			TextureCoordIndex	0
			TextureAddressU		TADDRESS_WRAP
			TextureAddressV		TADDRESS_WRAP
			;TextureBorder		0
			TextureMagFilter	TFG_LINEAR
			TextureMinFilter	TFN_LINEAR
			TextureMipFilter	TFP_LINEAR
			TextureMipmapLodBias	0.0f
			;TextureMaxMipmapLevel	0
			;TextureMaxAnisotropy	0
			TextureTransflags	TTFF_DISABLE
			;TextureWrapU		bool
			;TextureWrapV		bool

		TextureStage 1
			TextureColorOp		STAGEOP_DISABLE
			TextureAlphaOp		STAGEOP_DISABLE
