// Hit transitions template

	|Transition	|-		|-		|HIT_ANIM_NAME	|0.1	|EVENT	ID	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|

	SharedTrans	Idle1
	SharedTrans	Idle2
	SharedTrans	Block1
	SharedTrans	Block2
	SharedTrans	WatchRadio
	SharedTrans	PuppetStart
	SharedTrans	PuppetEnd
//	SharedTrans	Falling
// Run
	SharedTrans	RunStart
	SharedTrans	RunStop
	SharedTrans	RunFWLeft
	SharedTrans	RunFWRight
// Walk
	SharedTrans	WalkStart
	SharedTrans	WalkStop
	SharedTrans	WalkFWLeft
	SharedTrans	WalkFWRight
// Sprint
	SharedTrans	SprintLeft
	SharedTrans	SprintRight
	SharedTrans	SprintRTLeft
	SharedTrans	SprintRTRight
	SharedTrans	SprintLTLeft
	SharedTrans	SprintLTRight
// Run BK
	SharedTrans	RunBKStart
	SharedTrans	RunBKStop
	SharedTrans	RunBKLeft
	SharedTrans	RunBKRight

	SharedTrans	RunBKStart2
	SharedTrans	RunBKStop2
	SharedTrans	RunBKLeft2
	SharedTrans	RunBKRight2
// Run LT
	SharedTrans	RunLTStart
	SharedTrans	RunLTStop
	SharedTrans	RunLTLeft
	SharedTrans	RunLTRight
// Run RT
	SharedTrans	RunRTStart
	SharedTrans	RunRTStop
	SharedTrans	RunRTLeft
	SharedTrans	RunRTRight
// Attacks
	SharedTrans	ComboP
	SharedTrans	ComboPP
	SharedTrans	ComboPPP
	SharedTrans	ComboPPK
//	SharedTrans	ComboPPPK
//	SharedTrans	ComboPPPP
	SharedTrans	ComboK
	SharedTrans	ComboKK
	SharedTrans	ComboKKK
	SharedTrans	ComboKKKK
	SharedTrans	ComboKKKK2
// Not sure:
	SharedTrans	BodyProjection
	SharedTrans	BodyProjectionJ
	SharedTrans	BodyProjectionJ2
	SharedTrans	BodyProjection2
	SharedTrans	BodyProjectionE
//	SharedTrans	BodyProjectionP
//	SharedTrans	FlipJumpFW
	SharedTrans	BKKick

	SharedTrans	KickLeft
	SharedTrans	KickRight
	SharedTrans	PunchLeft
	SharedTrans	PunchRight

	SharedTrans	JumpFWKick
	SharedTrans	JumpFWKickLocked
	SharedTrans	JumpFWKickLocked2
	SharedTrans	JumpFWKickLocked3
	SharedTrans	JumpFWPunchLocked
	SharedTrans	JumpFWPunchLocked2
	SharedTrans	JumpFWPunchLocked3
	SharedTrans	JumpFWPunch
	SharedTrans	NinjaJumpBK

	SharedTrans	ForwardPunch
	SharedTrans	ForwardPunch2
	SharedTrans	ForwardPunch3
	SharedTrans	BKPunch
	SharedTrans	ForwardKick
	SharedTrans	ForwardKickB
	SharedTrans	ForwardKick2
	SharedTrans	ForwardKickM
	SharedTrans	ForwardKickM_P

	SharedTrans	RunBKKick
	SharedTrans	RunBKPunch
	SharedTrans	RunLTKick
	SharedTrans	RunLTPunch
	SharedTrans	RunRTKick
	SharedTrans	RunRTPunch
	
// Not ok ?
	SharedTrans	RisingFury
	SharedTrans	DevilKick
// Hits
	SharedTrans	HitHeadFront
	SharedTrans	HitHeadFront2
	SharedTrans	HitHeadFront3
	SharedTrans	HitHeadBack
	SharedTrans	HitHeadBack2
	SharedTrans	HitBody
	SharedTrans	HitBody2
	SharedTrans	HitBody3
	SharedTrans	HitBodyBack
	SharedTrans	HitBodyBack2
	SharedTrans	HitFoot
	SharedTrans	HitFoot2
	SharedTrans	HitFootBack
	SharedTrans	HitJewels
	SharedTrans	HitFootOuch
	
	SharedTrans	HitStaggerFW
	SharedTrans	HitStaggerBK
	SharedTrans	HitStun
	SharedTrans	HitStun2
	SharedTrans	RealStun
	SharedTrans	RealStun2

	SharedTrans	PickupStand
	
	// Console hits
	SharedTrans	WalkToConsole
	SharedTrans	ActivateConsole

	// Special hit transition for the rifle disarm + back punch
	SharedTrans	RifThrowTargetPBK2

	// Taunt
	SharedTrans	Taunt1
	SharedTrans	Taunt2

#undef HIT_ANIM_NAME
#undef EVENT
#undef ID

