//#define2	VAL		300.0
#define2	VAL		250.0	// Good value now that the gravity is suspended after impact
//#define2	VAL		275.0	// This value is needed to jump all the sentinels in the prototype => not anymore
//#define2	VAL		200.0

#define2	SPEED	200.0

//	|Motion	|<Name>			|<File>						|<L>|<MotionSpeed>	|<A>|<R>|<I>|ImpactType			|<E>|<W>|<T>|<Type>	|<M>|<II>	|		|<C>|<VO>	|
//	|-------|---------------|---------------------------|---|---------------|---|---|---|-------------------|---|---|---|-------|---|-------|-------|---|-------|
	|		|				|							|	|				|	|	|	|					|	|	|	|		|	|		|		|	|		|
// Disable CD or not ?
//	|Motion	|JumpFWKickLocked|KONOKOrun_kick.zb2		|0	|0.0 0.0 200.0	|1	|1.0|3.0|LF_LC_LOCK_KO		|1	|0	|0	|Kick	|-	|0 LAST	|0 LAST	|1	|0.0	|
// test: enable all impacts
//	|Motion	|JumpFWPunchLocked|NINCOMsuper_punch.zb2	|0	|0.0 0.0 200.0	|1	|1.0|3.0|ALL_LOCK_KO		|1	|0	|0	|Punch	|-	|0 LAST	|0 LAST	|0	|-1.0	|
//	|Motion	|JumpFWPunchLocked2|NINCOMsuper_punch.zb2	|0	|0.0 0.0 200.0	|1	|1.0|3.0|ALL_LOCK_KO		|1	|0	|0	|Punch	|-	|0 LAST	|0 LAST	|0	|-1.0	|
//	|Motion	|JumpFWPunchLocked3|NINCOMsuper_punch.zb2	|0	|0.0 0.0 0.0	|1	|1.0|3.0|ALL_LOCK_KO		|1	|0	|0	|Punch	|-	|0 LAST	|0 LAST	|0	|-1.0	|
	|Motion	|JumpFWPunchLocked|NINCOMsuper_punch.zb2	|0	|0.0 0.0 0.0	|1	|0.08|0.0|-					|4	|0	|0	|-		|-	|0 LAST	|0 LAST	|1	|-1.0	|
	|Motion	|ShadowAttack	|NINCOMcrouch_fw.zb2		|0	|0.0 0.0 400.0	|1	|1.0|300.0|ALL_KO_LOCK_BLOW_GLASS|255|0	|0	|Punch	|-	|0 LAST	|0 LAST	|0	|0.0	|
	|		|				|							|	|				|	|	|	|					|	|	|	|		|	|		|		|	|		|
	|Motion	|JumpFWKickLocked|KONOKOrun_kick.zb2		|0	|0.0 0.0 SPEED	|1	|1.0|3.0|ALL_LOCK_KO_GLASS	|255|0	|0	|Kick	|-	|0 LAST	|0 LAST	|0	|0.0	|
	|Motion	|JumpFWKickLocked2|KONOKOrun_kick.zb2		|0	|0.0 0.0 SPEED	|1	|1.0|3.0|ALL_LOCK_KO_GLASS	|255|0	|0	|Kick	|-	|0 LAST	|0 LAST	|0	|0.0	|
	|Motion	|JumpFWKickLocked3|KONOKOrun_kick.zb2		|0	|0.0 0.0 0.0	|1	|1.0|0.0|-					|255|0	|0	|Kick	|-	|0 LAST	|0 LAST	|0	|0.0	|

// Motion after a flying lock kick
//	|Motion	|NinjaJumpBK	|NINJAjump_bk_crouch.zb2	|0	|0.0 0.0 -200.0	|1	|1.0|0.0|-					|-	|0	|0	|-		|-	|0 LAST	|0 LAST	|0	|0.0	|
	|Motion	|NinjaJumpBK	|NINJAjump_bk_crouch.zb2	|0	|0.0 0.0 -100.0	|1	|1.0|0.0|-					|-	|0	|0	|HitLock|-	|0 LAST	|0 LAST	|0	|0.0	|
//	|Motion	|CrescentMoon	|KONCOMcomb_k_k_kfw.zb2		|0	|0.0 0.0 -100.0	|1	|1.0|0.0|-					|-	|0	|0	|HitLock|-	|0 LAST	|0 LAST	|0	|0.0	|
	
// Test to see whether it fixes the jittering
//	|Motion	|NinjaJumpBK	|NINJAjump_bk_crouch.zb2	|0	|0.0 0.0 -200.0	|1	|1.0|0.0|-					|-	|0	|0	|Kick	|-	|0 LAST	|0 LAST	|0	|0.0	|
	|		|				|							|	|				|	|	|	|					|	|	|	|		|	|		|		|	|		|
//	|Motion	|NinjaJumpBK	|KONOKOjump_idle.zb2		|0	|0.0 0.0 -50.0	|1	|1.0|0.0|-					|-	|0	|0	|-		|-	|0 LAST	|0 LAST	|0	|0.0	|
//	|Motion	|NinjaJumpBK	|KONOKOjump_fw_idle.zb2		|0	|0.0 0.0 -50.0	|1	|1.0|0.0|-					|-	|0	|0	|-		|-	|0 LAST	|0 LAST	|0	|0.0	|
//	|Motion	|NinjaJumpBK	|KONOKOjump_kick.zb2		|0	|0.0 0.0 -50.0	|1	|1.0|0.0|-					|-	|0	|0	|-		|-	|0 LAST	|0 LAST	|0	|0.0	|
//	|Motion	|NinjaJumpBK	|KONOKOjump_kick.zb2		|0	|0.0 0.0 -50.0	|1	|1.0|0.0|-					|-	|0	|0	|-		|-	|0 LAST	|0 LAST	|0	|0.0	|

// The locked version is enabled by a modifier

//	|Transition	|<Name>					|[StartMotion]	|[TargetMotion]	|[BD]	|[Event]		|[SBR]		|[TBR]	|[TVIStart]	|[TVIEnd]	|[TBM]			|[Impulse]		|[Priority]	|[Sound]		|[V]|[R]|
//	|-----------|-----------------------|---------------|---------------|-------|---------------|-----------|-------|-----------|-----------|---------------|---------------|-----------|---------------|---|---|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
	|Transition	|JumpKickLockedToIdle	|JumpFWKickLocked|Idle1			|0.2	|0	0	1000	|40			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|JumpKickLocked2ToIdle	|JumpFWKickLocked2|Idle1		|0.2	|0	0	1000	|40			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|JumpKickLocked3ToIdle	|JumpFWKickLocked3|Idle1		|0.2	|0	0	1000	|40			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
	|Transition	|ShadowAttackToIdle		|ShadowAttack	|Idle1			|0.2	|0	0	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
//	|Transition	|-						|ShadowAttack	|JumpFWKickLocked3|0.0	|94	0	1000	|0			|-1		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|JumpFWPunchLocked|ShadowAttack	|0.05	|0	0	1000	|12			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|Crescent		|1.0|100.0|
//	|Transition	|JumpPunchLockedToIdle	|JumpFWPunchLocked|Idle1		|0.2	|0	0	1000	|40			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
//	|Transition	|JumpPunchLocked2ToIdle	|JumpFWPunchLocked2|Idle1		|0.2	|0	0	1000	|40			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
//	|Transition	|JumpPunchLocked3ToIdle	|JumpFWPunchLocked3|Idle1		|0.2	|0	0	1000	|40			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
//	|Transition	|-						|CrescentMoon	|Idle1			|0.2	|0	0	1000	|40			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
// This one when we hit an enemy after a locked flying kick
//	|Transition	|-						|JumpFWKickLocked|JumpFWKickLocked2|0.0	|41	0	1000	|0			|-1		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|JumpFWKickLocked|JumpFWKickLocked3|0.0	|94	0	1000	|0			|-1		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|JumpFWKickLocked2|NinjaJumpBK	|0.2	|94	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 VAL 0.0	|10			|				|	|	|
//	|Transition	|-						|NinjaJumpBK	|Idle1			|0.2	|0	0	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
//	|Transition	|-						|NinjaJumpBK	|Idle1			|0.1	|92	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|NinjaJumpBK	|JumpLandHD		|0.1	|92	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con4.wav|1.0|0.0|
// NB: in next one we let the modifier move back to locked version
	|Transition	|-						|NinjaJumpBK	|JumpFWKick		|0.1	|44	0	1000	|20			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|JumpFWKickLocked3|JumpFWKick	|0.1	|44	0	1000	|10			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|JumpFWKickLocked3|NinjaJumpBK	|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 VAL 0.0	|10			|				|	|	|
//	|Transition	|-						|JumpFWKickLocked3|CrescentMoon	|0.1	|43	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0 200 0		|			|				|	|	|

// This one when we hit an enemy after a locked flying kick
//	|Transition	|-						|JumpFWPunchLocked|JumpFWPunchLocked2|0.0|44	0	1000|0			|-1		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
//	|Transition	|-						|JumpFWPunchLocked|JumpFWPunchLocked3|0.0|94	0	1000|0			|-1		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
//	|Transition	|-						|JumpFWPunchLocked2|NinjaJumpBK	|0.1	|94	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 VAL 0.0	|10			|				|	|	|
// NB: in next one we let the modifier move back to locked version
//	|Transition	|-						|JumpFWPunchLocked3|JumpFWPunch	|0.1	|43	0	1000	|20			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|

#undef VAL