// Getup motions:

//	|Motion	|<Name>			|<File>						|<L>|<MotionSpeed>	|<A>|<R>|<I>|ImpactType			|<E>|<W>|<T>|<Type>	|<M>|<II>	|		|<C>|<VO>	|
//	|-------|---------------|---------------------------|---|---------------|---|---|---|-------------------|---|---|---|-------|---|-------|-------|---|-------|
	|		|				|							|	|				|	|	|	|					|	|	|	|		|	|		|		|	|		|
// Getup motions when lying on your back
	|Motion	|BGetupFW		|KONCOMgetup_fw.zb2			|0	|0.0 0.0 0.0	|0	|1.0|-1	|-					|-	|0	|0	|Getup	|-	|0 LAST	|INF INF|1	|0.0	|
	|Motion	|BGetupBK		|KONCOMgetup_bk.zb2			|0	|0.0 0.0 0.0	|0	|1.0|-1	|-					|-	|0	|0	|Getup	|-	|0 LAST	|INF INF|1	|0.0	|
	|Motion	|BGetupLT		|KONCOMgetup_lt.zb2			|0	|0.0 0.0 0.0	|0	|1.0|-1	|-					|-	|0	|0	|Getup	|-	|0 LAST	|INF INF|1	|0.0	|
	|Motion	|BGetupRT		|KONCOMgetup_rt.zb2			|0	|0.0 0.0 0.0	|0	|1.0|-1	|-					|-	|0	|0	|Getup	|-	|0 LAST	|INF INF|1	|0.0	|
	|Motion	|BGetupFW_Kick	|KONCOMgetup_kick_fw2.zb2	|0	|0.0 0.0 0.0	|0	|1.0|3.0|LF_KO				|-	|0	|0	|Kick_G	|-	|20 30	|INF INF|1	|0.0	|
	|Motion	|BGetupBK_Kick	|KONCOMgetup_kick_bk.zb2	|0	|0.0 0.0 0.0	|0	|1.0|3.0|RF_KO				|-	|0	|0	|Kick_G	|-	|20 30	|INF INF|1	|0.0	|
	|		|				|							|	|				|	|	|	|					|	|	|	|		|	|		|		|	|		|
// Getup motions when lying on your front
	|Motion	|FGetupFW		|KONCOMgetupfront_fw.zb2	|0	|0.0 0.0 0.0	|0	|1.0|-1	|-					|-	|0	|0	|Getup	|-	|0 LAST	|INF INF|1	|0.0	|
	|Motion	|FGetupBK		|KONCOMgetupfront_bk.zb2	|0	|0.0 0.0 0.0	|0	|1.0|-1	|-					|-	|0	|0	|Getup	|-	|0 LAST	|INF INF|1	|0.0	|
	|Motion	|FGetupLT		|KONCOMgetupfront_lt.zb2	|0	|0.0 0.0 0.0	|0	|1.0|-1	|-					|-	|0	|0	|Getup	|-	|0 LAST	|INF INF|1	|0.0	|
	|Motion	|FGetupRT		|KONCOMgetupfront_rt.zb2	|0	|0.0 0.0 0.0	|0	|1.0|-1	|-					|-	|0	|0	|Getup	|-	|0 LAST	|INF INF|1	|0.0	|
	|Motion	|FGetupFW_Kick	|KONCOMgetupfront_k_fw.zb2	|0	|0.0 0.0 0.0	|0	|1.0|3.0|LF_KO				|-	|0	|0	|Kick_G	|-	|40 48	|INF INF|1	|0.0	|
	|Motion	|FGetupBK_Kick	|KONCOMgetupfront_k_bk.zb2	|0	|0.0 0.0 0.0	|0	|1.0|3.0|LF_KO				|-	|0	|0	|Kick_G	|-	|21 30	|INF INF|1	|0.0	|

//	|Transition	|<Name>					|[StartMotion]	|[TargetMotion]	|[BD]	|[Event]		|[SBR]		|[TBR]	|[TVIStart]	|[TVIEnd]	|[TBM]			|[Impulse]		|[Priority]	|[Sound]		|[V]|[R]|
//	|-----------|-----------------------|---------------|---------------|-------|---------------|-----------|-------|-----------|-----------|---------------|---------------|-----------|---------------|---|---|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
	|Transition	|-						|FallenBack		|BGetupFW		|0.1	|42	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|FallenBack		|BGetupBK		|0.1	|45	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|FallenBack		|BGetupLT		|0.1	|46	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|FallenBack		|BGetupRT		|0.1	|47	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|FallenBack		|BGetupFW_Kick	|0.1	|44	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|254		|KonokoKick		|1.0|100.0|
	|Transition	|-						|FallenBack		|BGetupBK_Kick	|0.1	|43	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|254		|KonokoPunch	|1.0|100.0|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
	|Transition	|-						|FallenFront	|FGetupFW		|0.1	|42	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|FallenFront	|FGetupBK		|0.1	|45	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|FallenFront	|FGetupLT		|0.1	|46	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|FallenFront	|FGetupRT		|0.1	|47	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|FallenFront	|FGetupFW_Kick	|0.1	|44	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|254		|KonokoKick		|1.0|100.0|
	|Transition	|-						|FallenFront	|FGetupBK_Kick	|0.1	|43	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|254		|KonokoPunch	|1.0|100.0|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
	|Transition	|-						|BGetupFW		|Idle1			|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|BGetupBK		|Idle1			|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|BGetupLT		|Idle1			|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|BGetupRT		|Idle1			|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|BGetupFW_Kick	|Idle1			|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|BGetupBK_Kick	|Idle1			|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
	|Transition	|-						|FGetupFW		|Idle1			|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|FGetupBK		|Idle1			|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|FGetupLT		|Idle1			|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|FGetupRT		|Idle1			|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|FGetupFW_Kick	|Idle1			|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|FGetupBK_Kick	|Idle1			|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|

// Try to recover more quickly from hits when we press the punch/kick button, else too hard in melee
	|Transition	|FastHitRecover			|KnockdownFW1	|BGetupFW_Kick	|0.1	|44	0	1000	|30			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoKick		|1.0|100.0|
	|Transition	|FastHitRecover			|KnockdownFW1	|BGetupBK_Kick	|0.1	|43	0	1000	|30			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoPunch	|1.0|100.0|
	|Transition	|FastHitRecover			|KnockdownFW2	|BGetupFW_Kick	|0.1	|44	0	1000	|30			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoKick		|1.0|100.0|
	|Transition	|FastHitRecover			|KnockdownFW2	|BGetupBK_Kick	|0.1	|43	0	1000	|30			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoPunch	|1.0|100.0|
	|Transition	|FastHitRecover			|KnockdownFW3	|BGetupFW_Kick	|0.1	|44	0	1000	|30			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoKick		|1.0|100.0|
	|Transition	|FastHitRecover			|KnockdownFW3	|BGetupBK_Kick	|0.1	|43	0	1000	|30			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoPunch	|1.0|100.0|
	|Transition	|FastHitRecover			|KnockdownFoot	|BGetupFW_Kick	|0.1	|44	0	1000	|30			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoKick		|1.0|100.0|
	|Transition	|FastHitRecover			|KnockdownFoot	|BGetupBK_Kick	|0.1	|43	0	1000	|30			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoPunch	|1.0|100.0|
	|Transition	|FastHitRecover			|KnockdownBK1	|FGetupFW_Kick	|0.1	|44	0	1000	|30			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoKick		|1.0|100.0|
	|Transition	|FastHitRecover			|KnockdownBK1	|FGetupBK_Kick	|0.1	|43	0	1000	|30			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoPunch	|1.0|100.0|
	|Transition	|FastHitRecover			|KnockdownBK2	|FGetupFW_Kick	|0.1	|44	0	1000	|30			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoKick		|1.0|100.0|
	|Transition	|FastHitRecover			|KnockdownBK2	|FGetupBK_Kick	|0.1	|43	0	1000	|30			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoPunch	|1.0|100.0|
	|Transition	|FastHitRecover			|KnockdownFootBK|FGetupFW_Kick	|0.1	|44	0	1000	|30			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoKick		|1.0|100.0|
	|Transition	|FastHitRecover			|KnockdownFootBK|FGetupBK_Kick	|0.1	|43	0	1000	|30			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoPunch	|1.0|100.0|
	


