//////////////////////////////////////////////////////
// For Konoko
//////////////////////////////////////////////////////


// Motion files




//	|Motion	|<Name>			|<File>						|<L>|<MotionSpeed>	|<A>|<R>|<I>|ImpactType			|<E>|<W>|<T>|<Type>	|<M>|<II>	|		|<C>|<VO>	|
//	|-------|---------------|---------------------------|---|---------------|---|---|---|-------------------|---|---|---|-------|---|-------|-------|---|-------|
	|		|				|							|	|				|	|	|	|					|	|	|	|		|	|		|		|	|		|


	|Motion	|VerticalExplode|NINCOMthrow_bk_tgt.zb2		|0	|0.0 0.0 50.0	|0	|1.0|-1	|-					|255|0	|0	|Down	|-	|0 LAST	|INF INF|1	|0.0	|


//KONOKOidle2croucha.zb2
//KONOKOidle2crouchb.zb2
//KONCOMidle2croucha.zb2
//KONCOMidle2crouchb.zb2

//KONCOMlt_fw_kick.zb2

//MURCOMkick_fw.zb2
//MURCOMkick_heavy.zb2

//KONOKOjump_crouch.zb2

//TANRIFkick_heavy.zb2

// Hits
//STRCOMhit_jewels.zb2
//STRCOMhit_head_bk1.zb2
//STRCOMhit_head1.zb2
//KONOKOknockdown_bk1.zb2

//KONOKOfallen_front.zb2
//COMCOMlev13_death.zb2

// SFX
// TANCOMtaunt2.zb2
// NINCOMteleport_in.zb2 => pour des transformations?
// KONOKOlev14_scan.zb2
// KONOKOlev13_Sit.zb2
// NINJAlev12_Outro1.zb2

/////////////////////////////////////////////////////////

// Select default motion

	Default		Idle2
//	Default		PISIdle2

//////////////////////////////////////////////////////

//	|Transition	|<Name>					|[StartMotion]	|[TargetMotion]	|[BD]	|[Event]		|[SBR]		|[TBR]	|[TVIStart]	|[TVIEnd]	|[TBM]			|[Impulse]		|[Priority]	|[Sound]		|[V]|[R]|
//	|-----------|-----------------------|---------------|---------------|-------|---------------|-----------|-------|-----------|-----------|---------------|---------------|-----------|---------------|---|---|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
//	|Transition	|RunStopToSprint		|RunStop		|SprintRight	|0.1	|42	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|

// Sprint right
//	|Transition	|RunRTStopToSprint		|RunRTStop		|SprintRTRight	|0.1	|47	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|SprintRTLeftToRight	|SprintRTLeft	|SprintRTRight	|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|SprintRTRightToLeft	|SprintRTRight	|SprintRTLeft	|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|SprintRTLeftToRunStop	|SprintRTLeft	|RunRTStop		|0.1	|47	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|SprintRTRightToRunStop	|SprintRTRight	|RunRTStop		|0.1	|47	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|

// Sprint left
//	|Transition	|RunLTStopToSprint		|RunLTStop		|SprintLTRight	|0.1	|46	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|SprintLTLeftToRight	|SprintLTLeft	|SprintLTRight	|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|SprintLTRightToLeft	|SprintLTRight	|SprintLTLeft	|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|SprintLTLeftToRunStop	|SprintLTLeft	|RunLTStop		|0.1	|46	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|SprintLTRightToRunStop	|SprintLTRight	|RunLTStop		|0.1	|46	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|

	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
	|Transition	|KnockdownFrontWait		|KnockdownFW1	|FallenBack		|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|KnockdownFrontWait		|KnockdownFW2	|FallenBack		|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|KnockdownFrontWait		|KnockdownFW3	|FallenBack		|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|KnockdownFrontWait		|KnockdownFoot	|FallenBack		|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|KnockdownBackWait		|KnockdownBK1	|FallenFront	|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|KnockdownBackWait		|KnockdownBK2	|FallenFront	|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|KnockdownBackWait		|KnockdownFootBK|FallenFront	|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|VerticalExplodeWait	|VerticalExplode|FallenBack		|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
//	|Transition	|ComboPPPToComboPPPK	|ComboPPP		|ComboPPPK		|0.1	|44	0	1000	|30			|10		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|			|				|	|	|
//	|Transition	|ComboPPPToComboPPPP	|ComboPPP		|ComboPPPP		|0.1	|43	0	1000	|30			|10		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|			|				|	|	|
//	|Transition	|ComboPPPKToIdle		|ComboPPPK		|Idle1			|0.2	|0	0	1000	|40			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
//	|Transition	|ComboPPPPToIdle		|ComboPPPP		|Idle1			|0.2	|0	0	1000	|40			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|

	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
//	|Transition	|RunFWLeftToJumpStart	|RunFWLeft		|JumpFWStartK	|0.2	|44	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|			|				|	|	|
//	|Transition	|RunFWRightToJumpStart	|RunFWRight		|JumpFWStartK	|0.2	|44	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|			|				|	|	|
//	|Transition	|JumpStartToJumpKick	|JumpFWStartK	|JumpFWKick		|0.2	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|			|				|	|	|
//	|Transition	|JumpKickToRun			|JumpFWKick		|RunFWLeft		|0.2	|0	0	1000	|40			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
//	|Transition	|JumpKickToRun			|JumpFWKick		|RunFWLeft		|0.2	|70	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
//	|Transition	|RunFWLeftToJumpPunch	|RunFWLeft		|JumpFWStartP	|0.2	|43	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|			|				|	|	|
//	|Transition	|RunFWRightToJumpPunch	|RunFWRight		|JumpFWStartP	|0.2	|43	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|			|				|	|	|
//	|Transition	|JumpStartToJumpPunch	|JumpFWStartP	|JumpFWPunch	|0.2	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|			|				|	|	|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
//	|Transition	|SprintLeftToFlipJump	|SprintLeft		|FlipJumpFW		|0.2	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 300.0 0.0	|			|				|	|	|
//	|Transition	|SprintRightToFlipJump	|SprintRight	|FlipJumpFW		|0.2	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 300.0 0.0	|			|				|	|	|
////|Transition	|FlipJumpToIdle			|FlipJumpFW		|Idle1			|0.2	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
// ### this one is broken, it happens all the time
//	|Transition	|FlipJumpLandToIdle		|FlipJumpFW		|Idle1			|0.2	|92	0	1000	|30			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|

	// Define transitions when fallen player is hit again
	|Transition	|-						|FallenBack		|HitFallenBK1	|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK1	|0.1	|80	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK1	|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK1	|0.1	|81	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK1	|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK1	|0.1	|82	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK2	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK2	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK2	|0.1	|95	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK2	|0.1	|95	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK2	|0.1	|96	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK2	|0.1	|96	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK2	|0.1	|97	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK2	|0.1	|97	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK2	|0.1	|98	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK2	|0.1	|98	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK2	|0.1	|99	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK2	|0.1	|99	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK2	|0.1	|99	2	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK2	|0.1	|99	3	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK2	|0.1	|99	4	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK2	|0.1	|99	5	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK2	|0.1	|100 0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK2	|0.1	|100 1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK2	|0.1	|101 0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK2	|0.1	|101 1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK2	|0.1	|102 0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenBack		|HitFallenBK2	|0.1	|102 1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	
	|Transition	|-						|FallenFront	|HitFallenFW1	|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW1	|0.1	|80	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW1	|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW1	|0.1	|81	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW1	|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW1	|0.1	|82	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW2	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW2	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW2	|0.1	|95	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW2	|0.1	|95	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW2	|0.1	|96	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW2	|0.1	|96	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW2	|0.1	|97	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW2	|0.1	|97	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW2	|0.1	|98	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW2	|0.1	|98	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW2	|0.1	|99	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW2	|0.1	|99	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW2	|0.1	|99	2	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW2	|0.1	|99	3	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW2	|0.1	|99	4	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW2	|0.1	|99	5	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW2	|0.1	|100 0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW2	|0.1	|100 1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW2	|0.1	|101 0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW2	|0.1	|101 1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW2	|0.1	|102 0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|
	|Transition	|-						|FallenFront	|HitFallenFW2	|0.1	|102 1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|253		|				|	|	|

// EOF
