
// KEEP THIS ONE IN SYNC WITH THE NORMAL HITS

//////////////////////////////////////////////////////

#define2 HIT_ANIM_NAME	HitCrouch1
#define2 EVENT			80
#define2 ID				0
#include "Konoko_hits_crouch_template.txt"

#define2 HIT_ANIM_NAME	HitCrouch2
#define2 EVENT			80
#define2 ID				1
#include "Konoko_hits_crouch_template.txt"

//////////////////////////////////////////////////////

#define2 HIT_ANIM_NAME	HitCrouch1
#define2 EVENT			81
#define2 ID				0
#include "Konoko_hits_crouch_template.txt"

#define2 HIT_ANIM_NAME	HitCrouch2
#define2 EVENT			81
#define2 ID				1
#include "Konoko_hits_crouch_template.txt"

//////////////////////////////////////////////////////

#define2 HIT_ANIM_NAME	HitCrouch1
#define2 EVENT			82
#define2 ID				0
#include "Konoko_hits_crouch_template.txt"

#define2 HIT_ANIM_NAME	HitCrouch2
#define2 EVENT			82
#define2 ID				1
#include "Konoko_hits_crouch_template.txt"

//////////////////////////////////////////////////////

#define2 HIT_ANIM_NAME	KnockdownFW1
#define2 EVENT			90
#define2 ID				0
#include "Konoko_hits_crouch_template.txt"

#define2 HIT_ANIM_NAME	KnockdownBK1
#define2 EVENT			90
#define2 ID				1
#include "Konoko_hits_crouch_template.txt"

/*
#define2 HIT_ANIM_NAME	KnockdownBK1
#define2 EVENT			91
#define2 ID				0
#include "Konoko_hits_crouch_template.txt"
*/

//////////////////////////////////////////////////////

// Blownup
#define2 HIT_ANIM_NAME	HitBlownupFW
#define2 EVENT			99
#define2 ID				0
#include "Konoko_hits_crouch_template.txt"

#define2 HIT_ANIM_NAME	HitBlownupBK
#define2 EVENT			99
#define2 ID				1
#include "Konoko_hits_crouch_template.txt"

#define2 HIT_ANIM_NAME	HitBlownupFW2
#define2 EVENT			99
#define2 ID				2
#include "Konoko_hits_crouch_template.txt"

#define2 HIT_ANIM_NAME	HitBlownupBK2
#define2 EVENT			99
#define2 ID				3
#include "Konoko_hits_crouch_template.txt"

#define2 HIT_ANIM_NAME	HitBlownupFW3
#define2 EVENT			99
#define2 ID				4
#include "Konoko_hits_crouch_template.txt"

#define2 HIT_ANIM_NAME	HitBlownupBK3
#define2 EVENT			99
#define2 ID				5
#include "Konoko_hits_crouch_template.txt"

//////////////////////////////////////////////////////

#define2 HIT_ANIM_NAME	HitStaggerFW
#define2 EVENT			95
#define2 ID				0
#include "Konoko_hits_crouch_template.txt"

#define2 HIT_ANIM_NAME	HitStaggerBK
#define2 EVENT			95
#define2 ID				1
#include "Konoko_hits_crouch_template.txt"

//////////////////////////////////////////////////////

#define2 HIT_ANIM_NAME	HitStun
#define2 EVENT			96
#define2 ID				0
#include "Konoko_hits_crouch_template.txt"

#define2 HIT_ANIM_NAME	HitStun2
#define2 EVENT			96
#define2 ID				1
#include "Konoko_hits_crouch_template.txt"

#define2 HIT_ANIM_NAME	RealStun
#define2 EVENT			96
#define2 ID				2
#include "Konoko_hits_crouch_template.txt"

#define2 HIT_ANIM_NAME	RealStun2
#define2 EVENT			96
#define2 ID				3
#include "Konoko_hits_crouch_template.txt"

//////////////////////////////////////////////////////

#define2 HIT_ANIM_NAME	Falling
#define2 EVENT			33
#define2 ID				0
#include "Konoko_hits_crouch_template.txt"

//////////////////////////////////////////////////////
