
//	|Motion	|<Name>			|<File>						|<L>|<MotionSpeed>	|<A>|<R>|<I>|ImpactType			|<E>|<W>|<T>|<Type>	|<M>|<II>	|		|<C>|<VO>	|
//	|-------|---------------|---------------------------|---|---------------|---|---|---|-------------------|---|---|---|-------|---|-------|-------|---|-------|
	|		|				|							|	|				|	|	|	|					|	|	|	|		|	|		|		|	|		|
	|Motion	|RisingFury		|KONCOMpunch_heavy.zb2		|0	|0.0 0.0 10.0	|0	|1.0|4.0|HANDS_LE_RE_FALLEN_KO|2|0	|0	|Inv	|-	|15 50	|0 LAST	|0.5|0.0	|
	|Motion	|DevilKick		|KONCOMkick_heavy.zb2		|0	|0.0 0.0 10.0	|0	|1.0|4.0|LF_LT_LC_KO		|3	|0	|0	|Inv	|-	|15 50	|0 LAST	|0.5|0.0	|
//	|Motion	|DevilKick		|KONCOMsuper_kick.zb2		|0	|0.0 0.0 10.0	|0	|1.0|4.0|LF_LT_LC_KO		|3	|0	|0	|Inv	|-	|15 50	|0 LAST	|1	|0.0	|

//	|Transition	|<Name>					|[StartMotion]	|[TargetMotion]	|[BD]	|[Event]		|[SBR]		|[TBR]	|[TVIStart]	|[TVIEnd]	|[TBM]			|[Impulse]		|[Priority]	|[Sound]		|[V]|[R]|
//	|-----------|-----------------------|---------------|---------------|-------|---------------|-----------|-------|-----------|-----------|---------------|---------------|-----------|---------------|---|---|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
	|Transition	|DevilKickToIdle		|DevilKick		|Idle1			|0.2	|0	1	1000	|65			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|RisingFuryToIdle		|RisingFury		|Idle1			|0.2	|0	1	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
	|Transition	|CrouchStartToPunch		|CrouchToIdle	|RisingFury		|0.1	|43	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|RisingFury		|1.0|300|
	|Transition	|CrouchStartToKick		|CrouchToIdle	|DevilKick		|0.1	|44	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|DevilKick		|1.0|300|




// ### 
//	|Motion	|BodyProjection	|NINCOMcrouch_bk.zb2		|0	|0.0 0.0 300.0	|1	|1.0|3.1|ALL_GLASS_KO		|255|0	|0	|Kick	|1	|0 LAST	|0 LAST	|0	|0.0	|
	|Motion	|BodyProjection	|NINCOMcrouch_bk.zb2		|0	|0.0 0.0 300.0	|1	|1.0|3.0|ALL_GLASS_KO_BLOW	|255|0	|0	|Kick	|1	|0 LAST	|0 LAST	|0	|0.0	|

// Without jump:
// ### disabled when we put the normal ONI dash back
//	|Transition	|SprintLeftToBodyProj	|SprintLeft		|BodyProjection	|0.2	|44	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
//	|Transition	|SprintRightToBodyProj	|SprintRight	|BodyProjection	|0.2	|44	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|BodyProjectionToIdle	|BodyProjection	|Idle1			|0.2	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
//	|Transition	|SprintLeftToBodyProj	|SprintLeft		|BodyProjectionP|0.2	|43	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 300.0 0.0	|			|				|	|	|
//	|Transition	|SprintRightToBodyProj	|SprintRight	|BodyProjectionP|0.2	|43	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 300.0 0.0	|			|				|	|	|
//	|Transition	|BodyProjectionToIdle	|BodyProjectionP|Idle1			|0.2	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|


// Disable CD so that we can easily escape from a group of enemies
	|Motion	|ComboKKKK		|NINCOMsuper_kick.zb2		|0	|0.0 0.0 -100.0	|1	|1.2|3.0|FEET_RC_LC_KO		|-	|0	|0	|Kick	|-	|20 LAST|0 LAST	|0	|-0.7	|
//	|Motion	|ComboKKKK2		|NINCOMcrouch_fw.zb2		|0	|0.0 0.0 200.0	|1	|1.0|3.1|ALL_KO				|255|0	|0	|Kick	|-	|0 LAST	|0 LAST	|0	|0.0	|
	|Motion	|ComboKKKK2		|NINCOMcrouch_fw.zb2		|0	|0.0 0.0 200.0	|1	|1.0|3.0|ALL_KO_BLOW		|255|0	|0	|Kick	|-	|0 LAST	|0 LAST	|0	|0.0	|
//	|Motion	|ComboKKKK2		|NINCOMcrouch_fw.zb2		|0	|0.0 0.0 500.0	|1	|1.0|10.0|ALL_GLASS			|255|0	|0	|Kick	|-	|0 LAST	|0 LAST	|0	|0.0	|

// Attack while left/right sprint - should only be used when locked
	|Transition	|-						|SprintLTLeft	|ComboKKKK2		|0.1	|43	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|SprintLTRight	|ComboKKKK2		|0.1	|43	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|SprintRTLeft	|ComboKKKK2		|0.1	|43	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|SprintRTRight	|ComboKKKK2		|0.1	|43	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|

// Backward dash => express retreat
//	|Transition	|-						|RunBKStop		|ComboKKKK		|0.1	|45	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
//	|Transition	|-						|RunBKStop2		|ComboKKKK		|0.1	|45	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|

//TEST... quite fun actually
//	|Transition	|RunStopToSprint		|RunStop		|ComboKKKK2		|0.1	|42	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
//	|Transition	|RunStartToRunFast		|RunStart		|FastRunFWRight	|0.1	|42	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
//	|Transition	|ThrowHelper			|RunStart		|-				|0.1	|43	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|			|				|	|	|

	|Transition	|ComboKKKToComboKKKK	|ComboKKK		|ComboKKKK		|0.2	|45	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|whshquad1.wav	|	|	|
	|Transition	|ComboKKKKToComboKKKK2	|ComboKKKK		|ComboKKKK2		|0.2	|42	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|Crescent		|1.0|100.0|
	|Transition	|ComboKKKKToIdle		|ComboKKKK		|Idle1			|0.2	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|ComboKKKK2ToIdle		|ComboKKKK2		|Idle1			|0.2	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|

// Backward dash => express retreat
//	|Transition	|-						|RunBKStop		|ComboKKKK		|0.1	|45	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
//	|Transition	|-						|RunBKStop2		|ComboKKKK		|0.1	|45	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|IdleTmpToComboKKKK		|IdleTmp		|ComboKKKK		|0.1	|45	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|whshquad1.wav	|1.0|0.0|


//	|Motion	|<Name>			|<File>						|<L>|<MotionSpeed>	|<A>|<R>|<I>|ImpactType			|<E>|<W>|<T>|<Type>	|<M>|<II>	|		|<C>|<VO>	|
//	|-------|---------------|---------------------------|---|---------------|---|---|---|-------------------|---|---|---|-------|---|-------|-------|---|-------|
	|		|				|							|	|				|	|	|	|					|	|	|	|		|	|		|		|	|		|
	|Motion	|WatchRadio		|KONOKOwatch_start.zb2		|0	|0.0 0.0 10.0	|0	|1.0|0.0|-					|-	|0	|0	|-		|-	|0 LAST	|INF INF|1	|0.0	|
	|Motion	|PuppetStart	|KONPANidle2crouch.zb2		|0	|0.0 0.0 10.0	|0	|1.0|0.0|-					|-	|0	|0	|-		|-	|0 LAST	|INF INF|1	|0.0	|
	|Motion	|PuppetEnd		|KONPANcrouch2idle.zb2		|0	|0.0 0.0 10.0	|0	|1.0|0.0|-					|-	|0	|0	|-		|-	|0 LAST	|INF INF|1	|0.0	|

//	|Transition	|<Name>					|[StartMotion]	|[TargetMotion]	|[BD]	|[Event]		|[SBR]		|[TBR]	|[TVIStart]	|[TVIEnd]	|[TBM]			|[Impulse]		|[Priority]	|[Sound]		|[V]|[R]|
//	|-----------|-----------------------|---------------|---------------|-------|---------------|-----------|-------|-----------|-----------|---------------|---------------|-----------|---------------|---|---|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
	|Transition	|IdleToWatchRadio		|Idle1			|WatchRadio		|0.2	|32	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|IdleToWatchRadio		|Idle2			|WatchRadio		|0.2	|32	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|WatchRadioToIdle		|WatchRadio		|Idle2			|0.2	|0	1	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|

	|Transition	|-						|Idle1			|PuppetStart	|0.2	|31	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|Idle2			|PuppetStart	|0.2	|31	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|PuppetStart	|PuppetEnd		|0.2	|31	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|PuppetEnd		|Idle1			|0.2	|0	1	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|

