
Technique SmokeCloud
	Pass true
	Pipeline PIPELINE_ALPHASORT

		; Render states
			Lighting		false
			SpecularEnable	false
			AlphaBlending	true
			ZWrite			false
			Clipping		true

			SrcBlend		ABLEND_SRCALPHA
			DestBlend		ABLEND_INVSRCALPHA

			CullMode		CULL_NONE

		; Textures
		TextureStage 0
//			TextureBitmap		e_smoke_cloud_01.dds
//			TextureBitmap		e_smoke_cloud_02.dds
//			TextureBitmap		e_smoke_cloud_03.dds
			TextureBitmap		e_smoke_cloud_04.dds
//			TextureBitmap		e_smoke_cloud_05.dds
//			TextureBitmap		e_smoke_cloud_06.dds
//			TextureBitmap		e_smoke_heavy.dds
			TextureColorOp		STAGEOP_MODULATE
			TextureColorArg1	STAGEARG_TEXTURE
			TextureColorArg2	STAGEARG_DIFFUSE
			TextureAlphaOp		STAGEOP_MODULATE
			TextureAlphaArg1	STAGEARG_TEXTURE
			TextureAlphaArg2	STAGEARG_DIFFUSE
			TextureCoordIndex	0
			TextureAddressU		TADDRESS_WRAP
			TextureAddressV		TADDRESS_WRAP
			;TextureBorder		0
			TextureMagFilter	TFG_LINEAR
			TextureMinFilter	TFN_LINEAR
			TextureMipFilter	TFP_LINEAR
			TextureMipmapLodBias	0.0f
			;TextureMaxMipmapLevel	0
			;TextureMaxAnisotropy	0
			TextureTransflags	TTFF_DISABLE
			;TextureWrapU		bool
			;TextureWrapV		bool

		TextureStage 1
			TextureColorOp		STAGEOP_DISABLE
			TextureAlphaOp		STAGEOP_DISABLE
