//	|Attack	|Name			|Desc			|Flags					|
//	|-------|---------------|---------------|-----------------------|
	|Attack	|Combo_P		|P				|NORMAL_CROUCH			|
	|Attack	|Combo_PP		|P_P			|NORMAL_CROUCH			|
	|Attack	|Combo_PPP		|P_P_P			|NORMAL_CROUCH			|
	|Attack	|Combo_K		|K				|NORMAL_CROUCH			|
	|Attack	|Combo_KK		|K_K			|NORMAL_CROUCH			|
	|Attack	|Combo_KKK		|K_K_K			|NORMAL_CROUCH			|
	|Attack	|Combo_PPK		|P_P_K			|NORMAL_CROUCH			|
	|Attack	|RisingFury		|CR_P			|NORMAL_CROUCH_FALLEN	|
	|Attack	|DevilSpinKick	|CR_K			|NORMAL_CROUCH			|
	|Attack	|ForwardKick	|FWK			|NORMAL_THROW			|
	|Attack	|FW_Kick_Combo	|FWK_K			|NORMAL_CROUCH			|
	|Attack	|FW_Kick_Combo2	|FWK_CR			|NORMAL_CROUCH_FALLEN	|
	|Attack	|ForwardPunch	|FWP			|NORMAL_THROW			|
	|Attack	|Combo			|FWP_K_P_K		|NORMAL_THROW			|
	|Attack	|CrouchKick		|CR+K			|NORMAL_CROUCH_FALLEN	|
	|Attack	|CrouchPunch	|CR+P			|NORMAL_CROUCH			|
	|Attack	|CrouchState_K	|CRS_K			|NORMAL_CROUCH_FALLEN	|
	|Attack	|CrouchState_P	|CRS_P			|NORMAL_CROUCH			|
	|Attack	|CrouchState_FWK|CRS_FWK		|NORMAL_CROUCH			|
	|Attack	|CrouchState_FWP|CRS_FWP		|NORMAL_CROUCH_FALLEN	|
	|Attack	|CrouchState_FWK|CRS_FWK_K_K	|NORMAL_CROUCH_FALLEN	|


	// Crude IK data... to do better
	IK	Idle1				65	0	1000
	IK	Idle1				84	0	1000

	IK	Idle2				65	0	1000
	IK	Idle2				84	0	1000

	IK	RunFWLeft			65	0	8
	IK	RunFWLeft			84	16	1000
	IK	RunFWRight			65	16	1000
	IK	RunFWRight			84	0	8


	IK	IdleCrouch			65	0	1000
	IK	IdleCrouch			84	0	1000
	
	IK	IdleCrouchInit		65	0	1000
	IK	IdleCrouchInit		84	0	1000
	
	IK	CrouchToForward		65	0	1000
	IK	CrouchToForward		84	0	1000
	
	IK	CrouchToBackward	65	0	1000
	IK	CrouchToBackward	84	0	1000
	
	IK	CrouchWalk			65	0	1000
	IK	CrouchWalk			84	0	1000
	
	IK	CrouchWalk2			65	0	1000
	IK	CrouchWalk2			84	0	1000
	
	IK	CrouchWalkBK		65	0	1000
	IK	CrouchWalkBK		84	0	1000
	
	IK	CrouchWalkBK2		65	0	1000
	IK	CrouchWalkBK2		84	0	1000

	IK	CrouchRunLT			65	0	1000
	IK	CrouchRunLT			84	0	1000

	IK	CrouchRunRT			65	0	1000
	IK	CrouchRunRT			84	0	1000
