// Crouch motions:

//	|Motion	|<Name>			|<File>						|<L>|<MotionSpeed>	|<A>|<R>|<I>|ImpactType			|<E>|<W>|<T>|<Type>	|<M>|<II>	|		|<C>|<VO>	|
//	|-------|---------------|---------------------------|---|---------------|---|---|---|-------------------|---|---|---|-------|---|-------|-------|---|-------|
	|		|				|							|	|				|	|	|	|					|	|	|	|		|	|		|		|	|		|
	|Motion	|IdleCrouch		|KONOKOcrouch_idle.zb2		|1	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Idle_C	|-	|0 LAST	|0 LAST	|1	|0.0	|
	|Motion	|IdleCrouchInit	|KONOKOcrouch_idle.zb2		|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Idle_C	|-	|0 LAST	|0 LAST	|1	|0.0	|
//	|Motion	|CrouchToForward|KONCOMcrouch2idleb.zb2		|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|C		|-	|0 LAST	|0 LAST	|1	|0.0	|
//	|Motion	|CrouchToBackward|KONCOMcrouch2idleb.zb2	|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|C		|-	|0 LAST	|0 LAST	|1	|0.0	|

	|Motion	|CrouchToForward|KONOKOcrouch_walk.zb2		|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|C		|1	|0 LAST	|0 LAST	|1	|0.0	|
	|Motion	|CrouchToBackward|KONOKOcrouch_walk_backwards.zb2|0	|0.0 0.0 0.0	|0	|1.0|0.0|-				|-	|0	|0	|C		|2	|0 LAST	|0 LAST	|1	|0.0	|

//	|Motion	|CrouchToForward|KONOKOcrouch_idle.zb2		|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|C		|1	|0 LAST	|0 LAST	|1	|0.0	|
//	|Motion	|CrouchToBackward|KONOKOcrouch_idle.zb2		|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|C		|2	|0 LAST	|0 LAST	|1	|0.0	|

	|Motion	|CrouchToIdle	|KONOKOcrouch2idleb.zb2		|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|C		|-	|0 LAST	|0 LAST	|1	|0.0	|
	|Motion	|CrouchKick		|KONCOMcrouch_kick1.zb2		|0	|0.0 0.0 0.0	|0	|1.0|1.0|RF_RC_FALLEN_SWEEP_LOW	|-	|0	|0	|Kick_C	|0	|10 24	|0 LAST	|1	|0.0	|
// This one is replicated just to enable transitions between kicks
	|Motion	|CrouchKick2	|KONCOMcrouch_kick1.zb2		|0	|0.0 0.0 0.0	|0	|1.0|1.0|RF_RC_FALLEN_SWEEP_LOW	|-	|0	|0	|Kick_C	|0	|10 24	|0 LAST	|1	|0.0	|
	|Motion	|CrouchPunch	|KONCOMcrouch_punch1.zb2	|0	|0.0 0.0 0.0	|0	|1.0|1.0|RH_RE_LOW			|-	|0	|0	|Punch_C|0	|0 LAST	|0 LAST	|1	|0.0	|
	|Motion	|CrouchPunchI	|KONCOMpunch_lowa.zb2		|0	|0.0 0.0 0.0	|0	|1.0|1.0|HANDS_KO			|-	|0	|0	|Punch	|0	|16 29	|INF INF|1	|0.0	|
	|Motion	|CrouchPunchI2	|KONCOMpunch_lowb.zb2		|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|-		|0	|0 LAST	|INF INF|1	|0.0	|
	|Motion	|CrouchKickI	|KONCOMkick_low1.zb2		|0	|0.0 0.0 0.0	|0	|1.0|1.0|RF_RC_FALLEN_LOW	|-	|0	|0	|Kick	|0	|13 LAST|0 LAST	|1	|0.0	|
	|Motion	|CrouchKickFW	|KONCOMcrouch_kick_fw.zb2	|0	|0.0 0.0 10.0	|0	|1.0|1.0|RF_RC_HIGH_ROTATE	|-	|0	|0	|Kick_C	|0	|12 28	|0 LAST	|1	|0.0	|
	|Motion	|CrouchKickFW2	|STRCOMcrouch_kick_fw.zb2	|0	|0.0 0.0 10.0	|0	|1.0|2.0|RF_RC				|-	|0	|0	|Kick_C	|0	|0 LAST	|0 LAST	|1	|-1.0	|
	|Motion	|CrouchKickFW3	|TANCOMcrouch_kick_fw.zb2	|0	|0.0 0.0 10.0	|0	|1.0|2.0|RF_RC_FALLEN_FOUCH	|-	|0	|0	|Kick_C	|0	|0 LAST	|0 LAST	|1	|-0.5	|
	|		|				|							|	|				|	|	|	|					|	|	|	|		|	|		|		|	|
//	|Motion	|CrouchPunchFW	|KONCOMcrouch_punch_fw.zb2	|0	|0.0 0.0 10.0	|0	|1.0|2.0|RH_LOW				|-	|0	|0	|Punch_C|0	|0 LAST	|0 LAST	|1	|0.0	|
	|Motion	|CrouchPunchFW	|KONCOMcrouch_punch_fw.zb2	|0	|0.0 0.0 0.0	|0	|1.0|2.0|RH_RE_LOW_FALLEN_SWEEP	|-	|0	|0	|Punch_C|0	|0 LAST	|0 LAST	|1	|0.0	|
	|		|				|							|	|				|	|	|	|					|	|	|	|		|	|		|		|	|
	|Motion	|CrouchFW		|KONCOMcrouch_fw.zb2		|0	|0.0 0.0 30.0	|0	|1.0|-1	|-					|-	|0	|0	|Escape	|0	|0 LAST	|0 LAST	|1	|-0.5	|
	|Motion	|CrouchBK		|KONCOMcrouch_bk.zb2		|0	|0.0 0.0 -30.0	|0	|1.0|-1	|-					|-	|0	|0	|Escape	|0	|0 LAST	|0 LAST	|1	|-0.5	|
	|Motion	|CrouchLT		|KONCOMcrouch_lt.zb2		|0	|30.0 0.0 0.0	|0	|1.0|-1	|-					|-	|0	|0	|Escape	|0	|0 LAST	|0 LAST	|1	|-0.5	|
	|Motion	|CrouchRT		|KONCOMcrouch_rt.zb2		|0	|-30.0 0.0 0.0	|0	|1.0|-1	|-					|-	|0	|0	|Escape	|0	|0 LAST	|0 LAST	|1	|-0.5	|
//	|Motion	|CrouchLT		|KONCOMcrouch_lt.zb2		|0	|30.0 0.0 0.0	|1	|1.2|-1	|-					|-	|0	|0	|Escape	|0	|0 LAST	|0 LAST	|1	|-0.5	|
//	|Motion	|CrouchRT		|KONCOMcrouch_rt.zb2		|0	|-30.0 0.0 0.0	|1	|1.2|-1	|-					|-	|0	|0	|Escape	|0	|0 LAST	|0 LAST	|1	|-0.5	|
	|		|				|							|	|				|	|	|	|					|	|	|	|		|	|		|		|	|
	|Motion	|CrouchWalk		|KONOKOcrouch_walk.zb2		|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Sneak_C|1	|0 LAST	|0 LAST	|1	|0.0	|
	|Motion	|CrouchWalk2	|KONOKOcrouch_walk.zb2		|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Sneak_C|1	|0 LAST	|0 LAST	|1	|0.0	|
	|		|				|							|	|				|	|	|	|					|	|	|	|		|	|		|		|	|
	|Motion	|CrouchWalkBK	|KONOKOcrouch_walk_backwards.zb2|0	|0.0 0.0 0.0|0	|1.0|0.0|-					|-	|0	|0	|Sneak_C|2	|0 LAST	|0 LAST	|1	|0.0	|
	|Motion	|CrouchWalkBK2	|KONOKOcrouch_walk_backwards.zb2|0	|0.0 0.0 0.0|0	|1.0|0.0|-					|-	|0	|0	|Sneak_C|2	|0 LAST	|0 LAST	|1	|0.0	|
	|		|				|							|	|				|	|	|	|					|	|	|	|		|	|		|		|	|
	|Motion	|CrouchRunLT	|KONOKOcrouch_run_lt.zb2	|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Walk	|1	|0 LAST	|0 LAST	|1	|0.0	|
	|Motion	|CrouchRunRT	|KONOKOcrouch_run_rt.zb2	|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Walk	|1	|0 LAST	|0 LAST	|1	|0.0	|
// We need to duplicate those, otherwise the modifiers override this with "crouchtoidle" when we don't press crouch
// Might also be possible to just go to crouch first in the AI, then to crouch walk, then to crouch run. Sounds easier like this, somehow.
	|Motion	|AISearchRunLT	|KONOKOcrouch_run_lt.zb2	|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Walk	|1	|0 LAST	|0 LAST	|1	|0.0	|
	|Motion	|AISearchRunRT	|KONOKOcrouch_run_rt.zb2	|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Walk	|1	|0 LAST	|0 LAST	|1	|0.0	|

// Hit motions:
	|Motion	|HitCrouch1		|KONCOMhit_crouch1.zb2		|0	|0.0 0.0 -20.0	|0	|1.0|0.0|-					|-	|0	|0	|Hit_C	|-	|0 LAST	|0 LAST	|1	|
	|Motion	|HitCrouch2		|KONCOMhit_crouch2.zb2		|0	|0.0 0.0 -20.0	|0	|1.0|0.0|-					|-	|0	|0	|Hit_C	|-	|0 LAST	|0 LAST	|1	|

	|Motion	|BarabStunned	|BARABstunned.zb2			|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|-		|-	|0 LAST	|0 LAST	|1	|


//	|Motion	|PISProneIdle	|STRPISprone_idle.zb2		|1	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Idle	|-	|0 LAST	|0 LAST	|1	|0.0	|
//	|Motion	|RIFProneIdle	|STRRIFprone_idle.zb2		|1	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Idle	|-	|0 LAST	|0 LAST	|1	|0.0	|


//KONOKOcrouch_run_lt.zb2
//KONOKOcrouch_run_rt.zb2

//	|Transition	|<Name>					|[StartMotion]	|[TargetMotion]	|[BD]	|[Event]		|[SBR]		|[TBR]	|[TVIStart]	|[TVIEnd]	|[TBM]			|[Impulse]		|[Priority]	|[Sound]		|[V]|[R]|
//	|-----------|-----------------------|---------------|---------------|-------|---------------|-----------|-------|-----------|-----------|---------------|---------------|-----------|---------------|---|---|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
//	|Transition	|Idle1ToIdleCrouch		|Idle1			|IdleCrouch		|0.1	|48	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
//	|Transition	|Idle2ToIdleCrouch		|Idle2			|IdleCrouch		|0.1	|48	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|Idle1ToIdleCrouch		|Idle1			|IdleCrouchInit	|0.1	|48	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|Idle2ToIdleCrouch		|Idle2			|IdleCrouchInit	|0.1	|48	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|IdleCrouchInit	|IdleCrouch		|0.0	|0	0	1000	|10			|10		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|IdleCrouchInit	|CrouchToIdle	|0.1	|48	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|IdleCrouchToCrouchStart|IdleCrouch		|CrouchToIdle	|0.1	|48	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|IdleCrouchToCrouchFW	|IdleCrouch		|CrouchToForward|0.1	|42	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|			|				|	|	|
	|Transition	|IdleCrouchToCrouchBK	|IdleCrouch		|CrouchToBackward|0.1	|45	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|			|				|	|	|

	|Transition	|CrouchStartToIdle1		|CrouchToIdle	|Idle1			|0.1	|0	0	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
//	|Transition	|CrouchFWToCrouchIdle	|CrouchToForward|IdleCrouch		|0.1	|0	0	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
	|Transition	|IdleCrouchToCrouchKick	|IdleCrouch		|CrouchKick		|0.1	|44	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoKick		|1.0|100.0|
	|Transition	|CrouchKickToCrouchKick	|CrouchKick		|CrouchKick2	|0.1	|44	0	1000	|35			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoKick		|1.0|100.0|
	|Transition	|CrouchKickToIdleCrouch	|CrouchKick		|IdleCrouch		|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchKickToCrouchStart|CrouchKick		|CrouchToIdle	|0.1	|48	1	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchKickToIdleCrouch	|CrouchKick2	|IdleCrouch		|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchKickToCrouchStart|CrouchKick2	|CrouchToIdle	|0.1	|48	1	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
	|Transition	|IdleCrouchToCrouchPunch|IdleCrouch		|CrouchPunch	|0.1	|43	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoPunch	|1.0|100.0|
	|Transition	|CrouchPunchToIdleCrouch|CrouchPunch	|IdleCrouch		|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchPunchToCrouchStart|CrouchPunch	|CrouchToIdle	|0.1	|48	1	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchFWToCrouchStart	|CrouchToForward|CrouchToIdle	|0.1	|48	1	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchBKToCrouchStart	|CrouchToBackward|CrouchToIdle	|0.1	|48	1	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
// ### doesn't work because prevents "crouch dash"
//	|Transition	|CrouchFWToIdleCrouch	|CrouchToForward|CrouchToIdle	|0.1	|42	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
//	|Transition	|CrouchBKToIdleCrouch	|CrouchToBackward|CrouchToIdle	|0.1	|45	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
	|Transition	|CrouchPunchI			|IdleCrouchInit	|CrouchPunchI	|0.1	|43	0	1000	|5			|10		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoPunch	|1.0|100.0|
	|Transition	|CrouchPunchIToI2		|CrouchPunchI	|CrouchPunchI2	|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchPunchI2ToIdle	|CrouchPunchI2	|Idle1			|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchPunchIToIdle		|CrouchPunchI	|Idle1			|0.3	|48	1	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchPunchI2ToIdle	|CrouchPunchI2	|Idle1			|0.3	|48	1	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
	|Transition	|CrouchKickI			|IdleCrouchInit	|CrouchKickI	|0.1	|44	0	1000	|5			|10		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoKick		|1.0|100.0|
	|Transition	|CrouchKickIToIdleCrouch|CrouchKickI	|IdleCrouch		|0.1	|0	0	1000	|40			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchKickIToPunch		|CrouchKickI	|ComboPP		|0.1	|43	0	1000	|40			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoPunch	|1.0|100.0|
	|Transition	|CrouchKickIToIdle		|CrouchKickI	|Idle1			|0.1	|48	1	1000	|40			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
	|Transition	|CrouchFWToCrouchKickFW	|CrouchToForward|CrouchKickFW	|0.1	|44	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoKick		|1.0|100.0|
//	|Transition	|CrouchFWToCrouchKickFW	|CrouchKick		|CrouchKickFW	|0.01	|42	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchKickFWToCrouchStart|CrouchKickFW	|CrouchToIdle	|0.1	|48	1	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchKickFW2ToCrouchStart|CrouchKickFW2|CrouchToIdle	|0.1	|48	1	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchKickFWToNext		|CrouchKickFW	|CrouchKickFW2	|0.1	|44	0	1000	|15			|15		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoKick		|1.0|100.0|
	|Transition	|CrouchKickFWToIdleCrouch|CrouchKickFW	|IdleCrouch		|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchKickFW2ToIdleCrouch|CrouchKickFW2|IdleCrouch		|0.1	|0	0	1000	|35			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
// Old one:
//	|Transition	|CrouchKickFW2ToNext	|CrouchKickFW2	|CrouchKick		|0.1	|44	0	1000	|35			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoKick		|1.0|100.0|
// New one:
	|Transition	|CrouchKickFW2ToNext	|CrouchKickFW2	|CrouchKickFW3	|0.1	|44	0	1000	|35			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoKick		|1.0|100.0|
	|Transition	|CrouchKickFW3ToIdleCrouch|CrouchKickFW3|IdleCrouch		|0.1	|0	0	1000	|35			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchKickFW3ToCrouchStart|CrouchKickFW3|CrouchToIdle	|0.1	|48	1	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
	|Transition	|CrouchFWToCrouchPunchFW|CrouchToForward|CrouchPunchFW	|0.1	|43	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoPunch	|1.0|100.0|
//	|Transition	|CrouchFWToCrouchPunchFW|CrouchPunch	|CrouchPunchFW	|0.01	|42	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchPunchFWToIdleCrouch|CrouchPunchFW|IdleCrouch		|0.1	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchPunchFWToCrouchStart|CrouchPunchFW|CrouchToIdle	|0.1	|48	1	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
//	|Transition	|CrouchStartToPunch		|CrouchToIdle	|RisingFury		|0.1	|43	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoPunch	|1.0|100.0|
//	|Transition	|CrouchStartToKick		|CrouchToIdle	|DevilKick		|0.1	|44	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoKick		|1.0|100.0|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
	|Transition	|RunStartToCrouchFW		|RunStart		|CrouchFW		|0.1	|48	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EscapeSound	|1.0|0.0|
	|Transition	|RunStartBKToCrouchBK	|RunBKStart		|CrouchBK		|0.1	|48	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EscapeSound	|1.0|0.0|
	|Transition	|RunStartLTToCrouchLT	|RunLTStart		|CrouchLT		|0.1	|48	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EscapeSound	|1.0|0.0|
	|Transition	|RunStartRTToCrouchRT	|RunRTStart		|CrouchRT		|0.1	|48	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EscapeSound	|1.0|0.0|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
	|Transition	|RunFWLeftToCrouchFW	|RunFWLeft		|CrouchFW		|0.1	|48	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EscapeSound	|1.0|0.0|
	|Transition	|RunFWRightToCrouchFW	|RunFWRight		|CrouchFW		|0.1	|48	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EscapeSound	|1.0|0.0|
	|Transition	|SprintLeftToCrouchFW	|SprintLeft		|CrouchFW		|0.1	|48	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EscapeSound	|1.0|0.0|
	|Transition	|SprintRightToCrouchFW	|SprintRight	|CrouchFW		|0.1	|48	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EscapeSound	|1.0|0.0|
	|Transition	|RunBKLeftToCrouchBK	|RunBKLeft		|CrouchBK		|0.1	|48	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EscapeSound	|1.0|0.0|
	|Transition	|RunBKRightToCrouchBK	|RunBKRight		|CrouchBK		|0.1	|48	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EscapeSound	|1.0|0.0|
	|Transition	|RunBKLeft2ToCrouchBK	|RunBKLeft2		|CrouchBK		|0.1	|48	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EscapeSound	|1.0|0.0|
	|Transition	|RunBKRight2ToCrouchBK	|RunBKRight2	|CrouchBK		|0.1	|48	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EscapeSound	|1.0|0.0|
	|Transition	|RunLTLeftToCrouchLT	|RunLTLeft		|CrouchLT		|0.1	|48	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EscapeSound	|1.0|0.0|
	|Transition	|RunLTRightToCrouchLT	|RunLTRight		|CrouchLT		|0.1	|48	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EscapeSound	|1.0|0.0|
	|Transition	|RunRTLeftToCrouchRT	|RunRTLeft		|CrouchRT		|0.1	|48	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EscapeSound	|1.0|0.0|
	|Transition	|RunRTRightToCrouchRT	|RunRTRight		|CrouchRT		|0.1	|48	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EscapeSound	|1.0|0.0|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
	|Transition	|CrouchFWToIdle			|CrouchFW		|Idle1			|0.1	|42	1	1000	|42			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchFWToRunStart		|CrouchFW		|RunStart		|0.1	|0	0	1000	|42			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchBKToIdle			|CrouchBK		|Idle1			|0.1	|45	1	1000	|38			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchBKToRunBKStart	|CrouchBK		|RunBKStart		|0.1	|0	0	1000	|38			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
// ### test pour roulades permanentes
//	|Transition	|CrouchBKLoop			|CrouchBK		|CrouchBK		|0.1	|0	0	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
//	|Transition	|CrouchBKToRunBKStart	|CrouchBK		|RunBKStart		|0.1	|48	1	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchLTToIdle			|CrouchLT		|Idle1			|0.1	|46	1	1000	|38			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchLTToRunLTStart	|CrouchLT		|RunLTStart		|0.1	|0	0	1000	|38			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchRTToIdle			|CrouchRT		|Idle1			|0.1	|47	1	1000	|38			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchRTToRunRTStart	|CrouchRT		|RunRTStart		|0.1	|0	0	1000	|38			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
//	|Transition	|CrouchToCrouchWalk		|CrouchToForward|CrouchWalk		|0.1	|0	0	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchToCrouchWalk		|CrouchToForward|CrouchWalk		|0.1	|0	0	1000	|20			|-1		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchWalkToCrouch		|CrouchWalk		|IdleCrouch		|0.1	|42	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchWalkToCrouchWalk2|CrouchWalk		|CrouchWalk2	|0.1	|0	0	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchWalk2ToCrouch	|CrouchWalk2	|IdleCrouch		|0.1	|42	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchWalk2ToCrouchWalk|CrouchWalk2	|CrouchWalk		|0.1	|0	0	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
//	|Transition	|CrouchToCrouchWalkBK	|CrouchToBackward|CrouchWalkBK	|0.1	|0	0	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchToCrouchWalkBK	|CrouchToBackward|CrouchWalkBK	|0.1	|0	0	1000	|20			|-1		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchWalkBKToCrouch	|CrouchWalkBK	|IdleCrouch		|0.1	|45	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchWalkBKToCrouchWalkBK2|CrouchWalkBK|CrouchWalkBK2	|0.1	|0	0	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchWalkBK2ToCrouch	|CrouchWalkBK2	|IdleCrouch		|0.1	|45	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchWalkBK2ToCrouchWalkBK|CrouchWalkBK2|CrouchWalkBK	|0.1	|0	0	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
	|Transition	|CrouchToCrouchRunLT	|CrouchToForward|CrouchRunLT	|0.1	|42	0	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchRunLTToCrouch	|CrouchRunLT	|IdleCrouch		|0.1	|42	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchRunLTToCrouchRunRT|CrouchRunLT	|CrouchRunRT	|0.1	|0	0	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchRunRTToCrouch	|CrouchRunRT	|IdleCrouch		|0.1	|42	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|CrouchRunRTToCrouchRunLT|CrouchRunRT	|CrouchRunLT	|0.1	|0	0	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
// Special AI transitions
	|Transition	|Idle1ToAISearchRunLT	|Idle1			|AISearchRunLT	|0.1	|42	4	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|Idle2ToAISearchRunLT	|Idle2			|AISearchRunLT	|0.1	|42	4	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|AISearchRunLTToIdle	|AISearchRunLT	|Idle2			|0.1	|42	5	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|AISearchRunRTToIdle	|AISearchRunRT	|Idle2			|0.1	|42	5	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|AISearchRunLTToRT		|AISearchRunLT	|AISearchRunRT	|0.1	|0	0	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|AISearchRunRTToLT		|AISearchRunRT	|AISearchRunLT	|0.1	|0	0	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|

// Attacks available during crouch small walk
	|Transition	|CrouchWalkToAttack		|CrouchWalk		|CrouchKickFW	|0.1	|44	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoKick		|1.0|100.0|
	|Transition	|CrouchWalkToAttack		|CrouchWalk		|CrouchPunchFW	|0.1	|43	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoPunch	|1.0|100.0|
	|Transition	|CrouchWalkToAttack		|CrouchWalk2	|CrouchKickFW	|0.1	|44	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoKick		|1.0|100.0|
	|Transition	|CrouchWalkToAttack		|CrouchWalk2	|CrouchPunchFW	|0.1	|43	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoPunch	|1.0|100.0|
// Attacks available during crouch medium walk
	|Transition	|-						|CrouchRunLT	|CrouchKickFW	|0.1	|44	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoKick		|1.0|100.0|
	|Transition	|-						|CrouchRunLT	|CrouchPunchFW	|0.1	|43	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoPunch	|1.0|100.0|
	|Transition	|-						|CrouchRunRT	|CrouchKickFW	|0.1	|44	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoKick		|1.0|100.0|
	|Transition	|-						|CrouchRunRT	|CrouchPunchFW	|0.1	|43	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoPunch	|1.0|100.0|

// Fake death
//	|Transition	|FakeDeath				|IdleCrouch		|FallenFront	|0.3	|40	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|FakeDeath0				|IdleCrouch		|BarabStunned	|0.3	|40	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|FakeDeath				|BarabStunned	|FallenBack		|0.3	|0	0	1000	|20			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|

// Hit transitions for crouch:
	|Transition	|-						|HitCrouch1		|IdleCrouch		|0.2	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|HitCrouch2		|IdleCrouch		|0.2	|0	0	1000	|LAST_FRAME	|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|

// Try to recover more quickly from crouch hits when we press the punch/kick button, else too hard in melee
//	|Transition	|-						|HitCrouch1		|IdleCrouch		|0.2	|43	0	1000	|15			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
//	|Transition	|-						|HitCrouch2		|IdleCrouch		|0.2	|43	0	1000	|15			|0		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|FastHitRecoverPunch	|HitCrouch1		|CrouchPunch	|0.1	|43	0	1000	|15			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoPunch	|1.0|100.0|
	|Transition	|FastHitRecoverPunch	|HitCrouch2		|CrouchPunch	|0.1	|43	0	1000	|15			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoPunch	|1.0|100.0|
	|Transition	|FastHitRecoverKick		|HitCrouch1		|CrouchKick		|0.1	|44	0	1000	|15			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoKick		|1.0|100.0|
	|Transition	|FastHitRecoverKick		|HitCrouch2		|CrouchKick		|0.1	|44	0	1000	|15			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|KonokoKick		|1.0|100.0|

/*	|Transition	|-						|IdleCrouch		|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|IdleCrouchInit	|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchToForward|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchToBackward|HitCrouch1	|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchToIdle	|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKick		|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKick2	|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchPunch	|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchPunchI	|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchPunchI2	|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKickI	|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKickFW	|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKickFW2	|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKickFW3	|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchPunchFW	|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchFW		|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchBK		|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchLT		|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchRT		|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchWalk		|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchWalk2	|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchWalkBK	|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchWalkBK2	|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchRunLT	|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchRunRT	|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|AISearchRunLT	|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|AISearchRunRT	|HitCrouch1		|0.1	|80	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|

	|Transition	|-						|IdleCrouch		|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|IdleCrouchInit	|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchToForward|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchToBackward|HitCrouch1	|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchToIdle	|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKick		|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKick2	|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchPunch	|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchPunchI	|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchPunchI2	|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKickI	|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKickFW	|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKickFW2	|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKickFW3	|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchPunchFW	|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchFW		|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchBK		|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchLT		|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchRT		|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchWalk		|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchWalk2	|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchWalkBK	|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchWalkBK2	|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchRunLT	|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchRunRT	|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|AISearchRunLT	|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|AISearchRunRT	|HitCrouch1		|0.1	|81	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|

	|Transition	|-						|IdleCrouch		|HitCrouch1		|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|IdleCrouchInit	|HitCrouch1		|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchToForward|HitCrouch1		|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchToBackward|HitCrouch1	|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchToIdle	|HitCrouch1		|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKick		|HitCrouch1		|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKick2	|HitCrouch1		|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchPunch	|HitCrouch1		|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchPunchI	|HitCrouch1		|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchPunchI2	|HitCrouch1		|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKickI	|HitCrouch1		|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKickFW	|HitCrouch1		|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKickFW2	|HitCrouch1		|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchPunchFW	|HitCrouch1		|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchFW		|HitCrouch1		|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchBK		|HitCrouch1		|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchLT		|HitCrouch1		|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchRT		|HitCrouch1		|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchWalk		|HitCrouch1		|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchWalk2	|HitCrouch1		|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchWalkBK	|HitCrouch1		|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchWalkBK2	|HitCrouch1		|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchRunLT	|HitCrouch1		|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchRunRT	|HitCrouch1		|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|AISearchRunLT	|HitCrouch1		|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|AISearchRunRT	|HitCrouch1		|0.1	|82	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|

	|Transition	|-						|IdleCrouch		|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|IdleCrouchInit	|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchToForward|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchToBackward|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchToIdle	|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKick		|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKick2	|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchPunch	|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchPunchI	|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchPunchI2	|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKickI	|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKickFW	|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKickFW2	|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKickFW3	|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchPunchFW	|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchFW		|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchBK		|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchLT		|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchRT		|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchWalk		|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchWalk2	|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchWalkBK	|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchWalkBK2	|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchRunLT	|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchRunRT	|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|AISearchRunLT	|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|AISearchRunRT	|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|

	|Transition	|-						|IdleCrouch		|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|IdleCrouchInit	|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchToForward|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchToBackward|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchToIdle	|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKick		|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKick2	|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchPunch	|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchPunchI	|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchPunchI2	|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKickI	|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKickFW	|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKickFW2	|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchKickFW3	|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchPunchFW	|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchFW		|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchBK		|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchLT		|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchRT		|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchWalk		|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchWalk2	|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchWalkBK	|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchWalkBK2	|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchRunLT	|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|CrouchRunRT	|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|AISearchRunLT	|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|AISearchRunRT	|KnockdownBK1	|0.1	|91	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
*/

// EOF

