// Jump motions:

#define2	VAL		200.0

//	|Motion	|<Name>			|<File>						|<L>|<MotionSpeed>	|<A>|<R>|<I>|ImpactType			|<E>|<W>|<T>|<Type>	|<M>|<II>	|		|<C>|<VO>	|
//	|-------|---------------|---------------------------|---|---------------|---|---|---|-------------------|---|---|---|-------|---|-------|-------|---|-------|
	|		|				|							|	|				|	|	|	|					|	|	|	|		|	|		|		|	|		|
	|Motion	|JumpStart		|KONOKOjump_start.zb2		|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Jump	|-	|0 LAST	|0 LAST	|1	|0.0	|
	|Motion	|JumpIdle		|REDCOMjump_idle.zb2		|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Jump	|0	|0 LAST	|0 LAST	|1	|0.0	|
	|Motion	|JumpIdleFW		|REDCOMjump_fw_idle.zb2		|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Jump	|0	|0 LAST	|INF INF|1	|0.0	|
	|Motion	|JumpIdleBK		|REDCOMjump_bk_idle.zb2		|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Jump	|0	|0 LAST	|INF INF|1	|0.0	|
	|Motion	|JumpIdleLT		|REDCOMjump_lt_idle.zb2		|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Jump	|0	|0 LAST	|INF INF|1	|0.0	|
	|Motion	|JumpIdleRT		|REDCOMjump_rt_idle.zb2		|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Jump	|0	|0 LAST	|INF INF|1	|0.0	|
	|Motion	|JumpLand		|REDCOMjump_land.zb2		|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Jump	|-	|0 LAST	|INF INF|1	|0.0	|
	|Motion	|JumpLandBK		|REDCOMjump_bk_land.zb2		|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Jump	|-	|0 LAST	|INF INF|1	|0.0	|
	|Motion	|JumpLandFW		|REDCOMjump_fw_land.zb2		|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Jump	|-	|0 LAST	|INF INF|1	|0.0	|
	|Motion	|JumpLandLT		|REDCOMjump_lt_land.zb2		|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Jump	|-	|0 LAST	|INF INF|1	|0.0	|
	|Motion	|JumpLandRT		|REDCOMjump_rt_land.zb2		|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Jump	|-	|0 LAST	|INF INF|1	|0.0	|
	|Motion	|JumpLandHD		|KONCOMjump_land_hd.zb2		|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Jump	|-	|0 LAST	|INF INF|1	|0.0	|
	|Motion	|JumpCrouchFW	|REDCOMjump_fw_crouch.zb2	|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Jump	|-	|0 LAST	|INF INF|1	|0.0	|
	|Motion	|JumpCrouchBK	|KONOKOjump_bk_crouch.zb2	|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Jump	|-	|0 LAST	|INF INF|1	|0.0	|
	|Motion	|JumpCrouchRT	|REDCOMjump_rt_crouch.zb2	|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Jump	|-	|0 LAST	|INF INF|1	|0.0	|
	|Motion	|JumpCrouchLT	|REDCOMjump_lt_crouch.zb2	|0	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|Jump	|-	|0 LAST	|INF INF|1	|0.0	|
	|Motion	|JumpKick		|REDjump_kick.zb2			|0	|0.0 0.0 0.0	|0	|1.0|1.0|FEET_KO			|-	|0	|0	|Kick	|1	|0 LAST	|INF INF|0.5|0.0	|
	|Motion	|JumpPunch		|REDjump_punch.zb2			|0	|0.0 0.0 0.0	|0	|1.0|1.0|HANDS_KO			|-	|0	|0	|Punch	|1	|0 LAST	|INF INF|0.5|0.0	|
	|Motion	|JumpKickBK		|REDjump_bk_kick.zb2		|0	|0.0 0.0 0.0	|0	|1.0|1.0|FEET_KO			|-	|0	|0	|Kick	|1	|0 LAST	|INF INF|0.5|0.0	|
	|Motion	|JumpPunchBK	|REDjump_bk_punch.zb2		|0	|0.0 0.0 0.0	|0	|1.0|1.0|HANDS_KO			|-	|0	|0	|Punch	|1	|0 LAST	|INF INF|0.5|0.0	|
	|Motion	|JumpKickRT		|REDjump_rt_kick.zb2		|0	|0.0 0.0 0.0	|0	|1.0|1.0|FEET_KO			|-	|0	|0	|Kick	|-	|0 LAST	|INF INF|0.5|0.0	|
	|Motion	|JumpPunchRT	|REDjump_rt_punch.zb2		|0	|0.0 0.0 0.0	|0	|1.0|1.0|HANDS_KO			|-	|0	|0	|Punch	|-	|0 LAST	|INF INF|0.5|0.0	|
	|Motion	|JumpKickLT		|REDjump_lt_kick.zb2		|0	|0.0 0.0 0.0	|0	|1.0|1.0|FEET_KO			|-	|0	|0	|Kick	|-	|0 LAST	|INF INF|0.5|0.0	|
	|Motion	|JumpPunchLT	|REDjump_lt_punch.zb2		|0	|0.0 0.0 0.0	|0	|1.0|1.0|HANDS_KO			|-	|0	|0	|Punch	|-	|0 LAST	|INF INF|0.5|0.0	|
	|Motion	|Falling		|KONOKOjump_flail.zb2		|1	|0.0 0.0 0.0	|0	|1.0|0.0|-					|-	|0	|0	|-		|-	|0 LAST	|INF INF|1	|0.0	|

//	|Transition	|<Name>					|[StartMotion]	|[TargetMotion]	|[BD]	|[Event]		|[SBR]		|[TBR]	|[TVIStart]	|[TVIEnd]	|[TBM]			|[Impulse]		|[Priority]	|[Sound]		|[V]|[R]|
//	|-----------|-----------------------|---------------|---------------|-------|---------------|-----------|-------|-----------|-----------|---------------|---------------|-----------|---------------|---|---|
	|			|						|				|				|		|				|			|		|			|			|				|				|			|				|	|	|
	|Transition	|Idle1ToJumpStart		|Idle1			|JumpStart		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|Idle2ToJumpStart		|Idle2			|JumpStart		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|JumpStartToJumpIdle	|JumpStart		|JumpIdle		|0.1	|0	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 VAL 0.0	|-			|pnch_lt02.wav	|1.0|0.0|
	|Transition	|JumpIdleToJumpLand		|JumpIdle		|JumpLand		|0.1	|92	0	1000	|10			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con2.wav|1.0|100.0|
	|Transition	|JumpIdleToJumpLand		|JumpIdleFW		|JumpLandFW		|0.1	|92	0	1000	|10			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con2.wav|1.0|100.0|
	|Transition	|JumpIdleToJumpLand		|JumpIdleBK		|JumpLandBK		|0.1	|92	0	1000	|10			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con2.wav|1.0|100.0|
	|Transition	|JumpIdleToJumpLand		|JumpIdleLT		|JumpLandLT		|0.1	|92	0	1000	|10			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con2.wav|1.0|100.0|
	|Transition	|JumpIdleToJumpLand		|JumpIdleRT		|JumpLandRT		|0.1	|92	0	1000	|10			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con2.wav|1.0|100.0|
	|Transition	|JumpCrouchToJumpLand	|JumpCrouchFW	|JumpLandFW		|0.1	|92	0	1000	|10			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con2.wav|1.0|100.0|
	|Transition	|JumpCrouchToJumpLand	|JumpCrouchBK	|JumpLandBK		|0.1	|92	0	1000	|10			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con2.wav|1.0|100.0|
	|Transition	|JumpCrouchToJumpLand	|JumpCrouchLT	|JumpLandLT		|0.1	|92	0	1000	|10			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con2.wav|1.0|100.0|
	|Transition	|JumpCrouchToJumpLand	|JumpCrouchRT	|JumpLandRT		|0.1	|92	0	1000	|10			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con2.wav|1.0|100.0|

	|Transition	|JumpIdleToJumpLandHD	|JumpIdle		|JumpLandHD		|0.1	|92	1	1000	|10			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con4.wav|1.0|100.0|
	|Transition	|JumpIdleToJumpLandHD	|JumpIdleFW		|JumpLandHD		|0.1	|92	1	1000	|10			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con4.wav|1.0|100.0|
	|Transition	|JumpIdleToJumpLandHD	|JumpIdleBK		|JumpLandHD		|0.1	|92	1	1000	|10			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con4.wav|1.0|100.0|
	|Transition	|JumpIdleToJumpLandHD	|JumpIdleLT		|JumpLandHD		|0.1	|92	1	1000	|10			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con4.wav|1.0|100.0|
	|Transition	|JumpIdleToJumpLandHD	|JumpIdleRT		|JumpLandHD		|0.1	|92	1	1000	|10			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con4.wav|1.0|100.0|
	|Transition	|JumpCrouchToJumpLandHD	|JumpCrouchFW	|JumpLandHD		|0.1	|92	1	1000	|10			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con4.wav|1.0|100.0|
	|Transition	|JumpCrouchToJumpLandHD	|JumpCrouchBK	|JumpLandHD		|0.1	|92	1	1000	|10			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con4.wav|1.0|100.0|
	|Transition	|JumpCrouchToJumpLandHD	|JumpCrouchLT	|JumpLandHD		|0.1	|92	1	1000	|10			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con4.wav|1.0|100.0|
	|Transition	|JumpCrouchToJumpLandHD	|JumpCrouchRT	|JumpLandHD		|0.1	|92	1	1000	|10			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con4.wav|1.0|100.0|

	// Those ones for the case where we just drop off an edge withouy jumping
	// There must be a way to define all those trans better!
	|Transition	|-						|Idle1			|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|Idle2			|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|IdleTmp		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|WalkStart		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|WalkStop		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|WalkFWLeft		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|WalkFWRight	|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|SprintLeft		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|SprintRight	|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|SprintRTLeft	|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|SprintRTRight	|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|SprintLTLeft	|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|SprintLTRight	|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|RunBKStart		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|RunBKStop		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|RunBKLeft		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|RunBKRight		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|RunBKStart2	|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|RunBKStop2		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|RunBKLeft2		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|RunBKRight2	|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|RunStart		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|RunStop		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|RunFWLeft		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|RunFWRight		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|RunLTStart		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|RunLTStop		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|RunLTLeft		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|RunLTRight		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|RunRTStart		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|RunRTStop		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|RunRTLeft		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|
	|Transition	|-						|RunRTRight		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|100		|kon_land_con4.wav|1.0|100.0|

	|Transition	|JumpLandToIdle1		|JumpLand		|Idle2			|0.1	|0	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|JumpLandFWToIdle1		|JumpLandFW		|Idle2			|0.1	|0	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|JumpLandBKToIdle1		|JumpLandBK		|Idle2			|0.1	|0	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|JumpLandLTToIdle1		|JumpLandLT		|Idle2			|0.1	|0	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|JumpLandRTToIdle1		|JumpLandRT		|Idle2			|0.1	|0	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|JumpLandHDToIdle1		|JumpLandHD		|Idle2			|0.2	|0	0	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|

	|Transition	|JumpStartToJumpIdleFW	|JumpStart		|JumpIdleFW		|0.1	|42	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 VAL 200.0	|-			|pnch_lt02.wav	|1.0|0.0|
	|Transition	|JumpStartToJumpIdleBK	|JumpStart		|JumpIdleBK		|0.1	|45	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 VAL -200.0	|-			|pnch_lt02.wav	|1.0|0.0|
	|Transition	|JumpStartToJumpIdleLT	|JumpStart		|JumpIdleLT		|0.1	|46	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|200.0 VAL 0.0	|-			|pnch_lt02.wav	|1.0|0.0|
	|Transition	|JumpStartToJumpIdleRT	|JumpStart		|JumpIdleRT		|0.1	|47	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|-200.0 VAL 0.0	|-			|pnch_lt02.wav	|1.0|0.0|

	|Transition	|RunFWStartToJump		|RunStart		|JumpIdleFW		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 VAL 200.0	|-			|pnch_lt02.wav	|1.0|0.0|
	|Transition	|RunFWLeftToJump		|RunFWLeft		|JumpIdleFW		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 VAL 200.0	|-			|pnch_lt02.wav	|1.0|0.0|
	|Transition	|RunFWRightToJump		|RunFWRight		|JumpIdleFW		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 VAL 200.0	|-			|pnch_lt02.wav	|1.0|0.0|

	|Transition	|RunBKStartToJump		|RunBKStart		|JumpIdleBK		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 VAL -200.0	|-			|pnch_lt02.wav	|1.0|0.0|
	|Transition	|RunBKStart2ToJump		|RunBKStart2	|JumpIdleBK		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 VAL -200.0	|-			|pnch_lt02.wav	|1.0|0.0|
	|Transition	|RunBKLeftToJump		|RunBKLeft		|JumpIdleBK		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 VAL -200.0	|-			|pnch_lt02.wav	|1.0|0.0|
	|Transition	|RunBKRightToJump		|RunBKRight		|JumpIdleBK		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 VAL -200.0	|-			|pnch_lt02.wav	|1.0|0.0|
	|Transition	|RunBKLeftToJump		|RunBKLeft2		|JumpIdleBK		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 VAL -200.0	|-			|pnch_lt02.wav	|1.0|0.0|
	|Transition	|RunBKRightToJump		|RunBKRight2	|JumpIdleBK		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 VAL -200.0	|-			|pnch_lt02.wav	|1.0|0.0|

	|Transition	|RunRTStartToJump		|RunRTStart		|JumpIdleRT		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|-200.0 VAL 0.0	|-			|pnch_lt02.wav	|1.0|0.0|
	|Transition	|RunRTLeftToJump		|RunRTLeft		|JumpIdleRT		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|-200.0 VAL 0.0	|-			|pnch_lt02.wav	|1.0|0.0|
	|Transition	|RunRTRightToJump		|RunRTRight		|JumpIdleRT		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|-200.0 VAL 0.0	|-			|pnch_lt02.wav	|1.0|0.0|

	|Transition	|RunLTStartToJump		|RunLTStart		|JumpIdleLT		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|200.0 VAL 0.0	|-			|pnch_lt02.wav	|1.0|0.0|
	|Transition	|RunLTLeftToJump		|RunLTLeft		|JumpIdleLT		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|200.0 VAL 0.0	|-			|pnch_lt02.wav	|1.0|0.0|
	|Transition	|RunLTRightToJump		|RunLTRight		|JumpIdleLT		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|200.0 VAL 0.0	|-			|pnch_lt02.wav	|1.0|0.0|

	|Transition	|JumpIdleToJumpCrouch	|JumpIdleFW		|JumpCrouchFW	|0.1	|48	0	1000	|0			|5		|0			|22			|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|JumpIdleToJumpCrouch	|JumpIdleBK		|JumpCrouchBK	|0.1	|48	0	1000	|0			|5		|0			|22			|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|JumpIdleToJumpCrouch	|JumpIdleLT		|JumpCrouchLT	|0.1	|48	0	1000	|0			|5		|0			|22			|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|JumpIdleToJumpCrouch	|JumpIdleRT		|JumpCrouchRT	|0.1	|48	0	1000	|0			|5		|0			|22			|TBLEND_LINEAR	|				|			|				|	|	|

	// "Jump land" to kick/punch/jump
	|Transition	|-						|JumpLand		|JumpStart		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|JumpLandBK		|JumpStart		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|JumpLandFW		|JumpStart		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|JumpLandLT		|JumpStart		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|JumpLandRT		|JumpStart		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	// "Jump land" to kick/punch/jump
	|Transition	|-						|JumpLand		|ComboP			|0.1	|43	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|JumpLandBK		|ComboP			|0.1	|43	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|JumpLandFW		|ComboP			|0.1	|43	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|JumpLandLT		|ComboP			|0.1	|43	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|JumpLandRT		|ComboP			|0.1	|43	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	// "Jump land" to kick/punch/jump
	|Transition	|-						|JumpLand		|ComboK			|0.1	|44	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|JumpLandBK		|ComboK			|0.1	|44	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|JumpLandFW		|ComboK			|0.1	|44	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|JumpLandLT		|ComboK			|0.1	|44	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|JumpLandRT		|ComboK			|0.1	|44	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|

	// From crouch
	|Transition	|-						|IdleCrouch		|JumpStart		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|-						|CrouchToIdle	|JumpIdle		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 VAL 0.0	|-			|pnch_lt02.wav	|1.0|0.0|

	// Runstop transitions
	|Transition	|RunFWStopToJump		|RunStop		|JumpIdleFW		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 VAL 200.0	|-			|pnch_lt02.wav	|1.0|0.0|
	|Transition	|RunBKStopToJump		|RunBKStop		|JumpIdleBK		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 VAL -200.0	|-			|pnch_lt02.wav	|1.0|0.0|
	|Transition	|RunBKStopToJump		|RunBKStop2		|JumpIdleBK		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 VAL -200.0	|-			|pnch_lt02.wav	|1.0|0.0|
	|Transition	|RunRTStopToJump		|RunRTStop		|JumpIdleRT		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|-200.0 VAL 0.0	|-			|pnch_lt02.wav	|1.0|0.0|
	|Transition	|RunLTStopToJump		|RunLTStop		|JumpIdleLT		|0.1	|41	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|200.0 VAL 0.0	|-			|pnch_lt02.wav	|1.0|0.0|

	// Jump kick transitions
	|Transition	|JumpIdleToJumpKick		|JumpIdle		|JumpKick		|0.1	|44	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EnemyKick		|1.0|100.0|
	|Transition	|JumpIdleToJumpKick		|JumpIdleFW		|JumpKick		|0.1	|44	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EnemyKick		|1.0|100.0|
	|Transition	|JumpIdleToJumpKick		|JumpIdleBK		|JumpKickBK		|0.1	|44	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EnemyKick		|1.0|100.0|
	|Transition	|JumpIdleToJumpKick		|JumpIdleLT		|JumpKickLT		|0.1	|44	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EnemyKick		|1.0|100.0|
	|Transition	|JumpIdleToJumpKick		|JumpIdleRT		|JumpKickRT		|0.1	|44	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EnemyKick		|1.0|100.0|
	|Transition	|JumpKickToJumpIdle		|JumpKick		|JumpIdle		|0.1	|0	0	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|JumpKickToJumpLand		|JumpKick		|JumpLand		|0.1	|92	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con2.wav|1.0|100.0|
	|Transition	|JumpKickToJumpLandHD	|JumpKick		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con4.wav|1.0|100.0|
	|Transition	|JumpKickBKToJumpIdle	|JumpKickBK		|JumpIdle		|0.1	|0	0	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|JumpKickBKToJumpLand	|JumpKickBK		|JumpLand		|0.1	|92	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con2.wav|1.0|100.0|
	|Transition	|JumpKickBKToJumpLandHD	|JumpKickBK		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con4.wav|1.0|100.0|
	|Transition	|JumpKickRTToJumpIdle	|JumpKickRT		|JumpIdle		|0.1	|0	0	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|JumpKickRTToJumpLand	|JumpKickRT		|JumpLand		|0.1	|92	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con2.wav|1.0|100.0|
	|Transition	|JumpKickRTToJumpLandHD	|JumpKickRT		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con4.wav|1.0|100.0|
	|Transition	|JumpKickLTToJumpIdle	|JumpKickLT		|JumpIdle		|0.1	|0	0	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|JumpKickLTToJumpLand	|JumpKickLT		|JumpLand		|0.1	|92	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con2.wav|1.0|100.0|
	|Transition	|JumpKickLTToJumpLandHD	|JumpKickLT		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con4.wav|1.0|100.0|

	// Jump punch transitions
	|Transition	|JumpIdleToJumpPunch	|JumpIdle		|JumpPunch		|0.1	|43	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EnemyPunch		|1.0|100.0|
	|Transition	|JumpIdleToJumpPunch	|JumpIdleFW		|JumpPunch		|0.1	|43	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EnemyPunch		|1.0|100.0|
	|Transition	|JumpIdleToJumpPunch	|JumpIdleBK		|JumpPunchBK	|0.1	|43	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EnemyPunch		|1.0|100.0|
	|Transition	|JumpIdleToJumpPunch	|JumpIdleLT		|JumpPunchLT	|0.1	|43	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EnemyPunch		|1.0|100.0|
	|Transition	|JumpIdleToJumpPunch	|JumpIdleRT		|JumpPunchRT	|0.1	|43	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0 	|-			|EnemyPunch		|1.0|100.0|
	|Transition	|JumpPunchToJumpIdle	|JumpPunch		|JumpIdle		|0.1	|0	0	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|JumpPunchToJumpLand	|JumpPunch		|JumpLand		|0.1	|92	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con2.wav|1.0|100.0|
	|Transition	|JumpPunchToJumpLandHD	|JumpPunch		|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con4.wav|1.0|100.0|
	|Transition	|JumpPunchBKToJumpIdle	|JumpPunchBK	|JumpIdle		|0.1	|0	0	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|JumpPunchBKToJumpLand	|JumpPunchBK	|JumpLand		|0.1	|92	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con2.wav|1.0|100.0|
	|Transition	|JumpPunchBKToJumpLandHD|JumpPunchBK	|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con4.wav|1.0|100.0|
	|Transition	|JumpPunchRTToJumpIdle	|JumpPunchRT	|JumpIdle		|0.1	|0	0	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|JumpPunchRTToJumpLand	|JumpPunchRT	|JumpLand		|0.1	|92	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con2.wav|1.0|100.0|
	|Transition	|JumpPunchRTToJumpLandHD|JumpPunchRT	|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con4.wav|1.0|100.0|
	|Transition	|JumpPunchLTToJumpIdle	|JumpPunchLT	|JumpIdle		|0.1	|0	0	1000	|LAST_FRAME	|5		|0			|INFINITE	|TBLEND_LINEAR	|				|			|				|	|	|
	|Transition	|JumpPunchLTToJumpLand	|JumpPunchLT	|JumpLand		|0.1	|92	0	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con2.wav|1.0|100.0|
	|Transition	|JumpPunchLTToJumpLandHD|JumpPunchLT	|JumpLandHD		|0.1	|92	1	1000	|0			|5		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|-			|kon_land_con4.wav|1.0|100.0|

/*
// Hit transitions. We always use the knockdown motions when hit in the air.

	// Front
	|Transition	|-						|JumpStart		|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpIdle		|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpIdleFW		|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpIdleBK		|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpIdleLT		|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpIdleRT		|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpLand		|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpLandBK		|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpLandFW		|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpLandLT		|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpLandRT		|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpLandHD		|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpCrouchFW	|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpCrouchBK	|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpCrouchRT	|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpCrouchLT	|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpKick		|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpPunch		|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpKickBK		|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpPunchBK	|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpKickRT		|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpPunchRT	|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpKickLT		|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpPunchLT	|KnockdownFW1	|0.1	|90	0	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|

	// Back
	|Transition	|-						|JumpStart		|KnockdownBK1	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpIdle		|KnockdownBK1	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpIdleFW		|KnockdownBK1	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpIdleBK		|KnockdownBK1	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpIdleLT		|KnockdownBK1	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpIdleRT		|KnockdownBK1	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpLand		|KnockdownBK1	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpLandBK		|KnockdownBK1	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpLandFW		|KnockdownBK1	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpLandLT		|KnockdownBK1	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpLandRT		|KnockdownBK1	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpLandHD		|KnockdownBK1	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpCrouchFW	|KnockdownBK1	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpCrouchBK	|KnockdownBK1	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpCrouchRT	|KnockdownBK1	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpCrouchLT	|KnockdownBK1	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpKick		|KnockdownBK1	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpPunch		|KnockdownBK1	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpKickBK		|KnockdownBK1	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpPunchBK	|KnockdownBK1	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpKickRT		|KnockdownBK1	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpPunchRT	|KnockdownBK1	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpKickLT		|KnockdownBK1	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
	|Transition	|-						|JumpPunchLT	|KnockdownBK1	|0.1	|90	1	1000	|0			|0		|0			|INFINITE	|TBLEND_LINEAR	|0.0 0.0 0.0	|255		|				|	|	|
*/

#undef VAL