Irion was the codename for a game-engine I worked on, in Lyon. It was big and ambitious, probably too much for its own good. Here is an excerpt of what I did in this project :

The complete list is huge, this was a year without much sleep……….



 An unreleased hardware-rendered version of Eden, using Irion DX6 (old !).

Some cute stencil CSG :

Water effect

Cellular noise

Terrain stuff :




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