Programming

 

 

Unavoidable

 

Realtime-Rendering

http://www.realtimerendering.com/

http://www.acm.org/pubs/tog/resources/RTR/

Research Index

http://citeseer.nj.nec.com/cs

Dictionary of Algorithms, Data Structures, and Problems

http://hissa.nist.gov/dads/terms.html

Graphics Gems

http://www.acm.org/pubs/tog/GraphicsGems/

jgt - Journal of Graphics Tools

http://www.acm.org/jgt/

http://www.acm.org/jgt/alpha.html

Flipcode

http://www.flipcode.com

GameDev

http://www.gamedev.net/

Mr Gamemaker

http://pub21.ezboard.com/fmrgamemakerfrm0

MAGIC – Courtesy of Dave Eberly

http://www.magic-software.com/

Gamasutra

http://www.gamasutra.com/

3D-engines list

http://cg.cs.tu-berlin.de/~ki/engines.html

Unofficial GD-Algorithms archives

http://3dgamedev.webjump.com/

DXML Archives

http://discuss.microsoft.com/archives/DIRECTXDEV.html

Stanford University

http://www-graphics.stanford.edu/

University of Toronto – Dynamic Graphics Project

http://www.dgp.toronto.edu/

http://www.dgp.toronto.edu/gi/ (Graphics Interface)

GRAIL – Graphics and Imaging Laboratory

http://grail.cs.washington.edu/

IMAGIS

http://w3imagis.imag.fr/

INRIA

http://www.inria.fr/index.en.html

LIGUM

http://www.iro.umontreal.ca/labs/infographie/

Game Developer Magazine

http://www.gdmag.com/

Game Developer Conferences

http://www.gdconf.com/

Darwin3D

http://www.darwin3d.com/

Wotsit – The Programmer’s File Format Collection

http://www.wotsit.org/default.asp

ACM Digital Library

http://www.acm.org/dl/

DirectX & DirectX Port

http://www.microsoft.com/directx/

http://www.v3x.net/directx/

OpenGL & Mesa

http://www.opengl.org/

http://oss.sgi.com/projects/ogl-sample/registry/

http://www.mesa3d.org/

Intel

http://developer.intel.com/sites/developer/index.htm

Dr Dobbs

http://www.ddj.com/

SIGGRAPH

http://www.siggraph.org/

Graphics Interface

http://www.graphicsinterface.org/

GDC 2001 Proceedings

http://www.gdconf.com/archives/proceedings/2001/homepage.htm

 

Computational Geometry

 

The Voronoi Web site

http://www.voronoi.com/

CGAL

http://www.cs.uu.nl/CGAL/

GTS

http://gts.sourceforge.net/

Rotating Calipers

http://cgm.cs.mcgill.ca/~orm/rotcal.html

Computational Geometry links

http://moscow.cityu.edu.hk/~ma4527/links.htm

Shortest path problem Web Pages

http://www.mat.uc.pt/~eqvm/OPP/shortestpath.html

B-REP library

http://breplibrary.sourceforge.net/

Q-HULL

http://www.geom.umn.edu/software/qhull/

Convex hull algorithms

http://www.cse.unsw.edu.au/~lambert/java/3d/hull.html

Convex hull

http://www.cs.mcgill.ca/~plang/copgeo/copgeo.html

Mesh Generation Software

http://www-users.informatik.rwth-aachen.de/~roberts/software.html

Computational Geometry Software & Code

http://www.geom.umn.edu/software/cglist/

http://compgeom.cs.uiuc.edu/~jeffe/compgeom/code.html

Polyhedral Computation FAQ

http://www.ifor.math.ethz.ch/~fukuda/polyfaq/polyfaq.html

Miniball

http://www.inf.ethz.ch/personal/gaertner/miniball.html

Exact Geometric Computation Page

http://cs.nyu.edu/exact/

Polygon clipper

http://www.cs.man.ac.uk/~amurta/software/index.html

Geometry Group

http://www.cc.gatech.edu/gvu/geometry/

Triangulation code

http://www.cs.unc.edu/~dm/CODE/GEM/chapter.html

 

-People-------------------------------------------------------------------------------------------------------

 

Nina Amenta

http://www.geom.umn.edu/~nina/

http://www.cs.utexas.edu/users/amenta/

 

Collision detection

 

3D objects intersection

http://www.realtimerendering.com/int/

Unsorted collision detection links

http://www.stanford.edu/~jgao/jgao-aaltman-cs448b-contrib.html

http://www.gamasutra.com/features/20000330/bobic_01.htm

http://www.peroxide.dk/tutorials/tut10/pxdtut10.html

http://www.flipcode.com/tutorials/tut_coll-ellipsoids.shtml

http://www.flipcode.com/tutorials/tut_collision.shtml

http://graphics.stanford.edu/~lizhang/collision/index.html

http://www.cs.brown.edu/stc/education/course95-96/TC-Collision-Detection/

http://www.cs.brown.edu/courses/gs007/lect/sim/web/murat.html

http://www-white.media.mit.edu/~irfan/research/msthesis.html

http://www.computer.org/tvcg/tg1998/v0230abs.htm

http://silcon.com/~brink/papers/collisions.html

http://www.gamedev.net/reference/programming/features/boundingsphere/

http://www.dev-gallery.com/programming/opengl/colision/collision.html

http://www.bell-labs.com/user/taosong/presentation/vis97/

http://robotics.stanford.edu/~dyhsu/projects/collision/

UNC Collide Research Group

http://www.cs.unc.edu/~geom/collide/

Benchmarking Collision Detection Algorithms

http://www.igd.fhg.de/~zach/coldet/

Distance computation between non-convex polyhedra

http://www.cim.pe.u-tokyo.ac.jp/~kawachi/thesis/ncmd.html

Practical Collision Detection

http://www.gamedev.net/reference/articles/article736.asp

Static N-Body Collision Detection for Massive Models

http://www.cs.unc.edu/~larsen/290/project.html

CD with Reconstructed Avatars in Dynamic Virtual Environments

http://www.cs.unc.edu/~naiks/comp258/project/index.html

An optimized collision detection algorithm

http://www.ce.chalmers.se/staff/biff/exjobb/

Time critical collision

http://isg.cs.tcd.ie/Timecrit.html

 

Libs & code

 

Quick CD

http://www.ams.sunysb.edu/~jklosow/quickcd/QuickCD.html

http://www.ams.sunysb.edu/~jklosow/quickcd/QCD_resources.html

Stephen Cameron’s GJK

http://users.comlab.ox.ac.uk/stephen.cameron/distances.html

Realism & ACE

http://www.eimc.brad.ac.uk/research/coldet.html

I-COLLIDE

http://www.cs.unc.edu/~geom/I_COLLIDE/index.html

http://www.cs.berkeley.edu/~mirtich/collDet.html

V-Clip

http://www.merl.com/projects/vclip/

Q-COLLIDE

http://www.cs.hku.hk/~tlchung/collision_library.html

RAPID

http://www.cs.unc.edu/~geom/OBB/OBBT.html

V-COLLIDE

http://www.cs.unc.edu/~geom/V_COLLIDE/index.html

IMMPACT

http://www.cs.unc.edu/~geom/MMC/index.html

H-COLLIDE

http://www.cs.unc.edu/~geom/H_COLLIDE/index.html

SOLID

http://www.win.tue.nl/cs/tt/gino/solid/

http://www.dtecta.com/

PQP

http://www.cs.unc.edu/~geom/SSV/index.html

SWIFT & SWIFT++

http://www.cs.unc.edu/~geom/SWIFT/

http://www.cs.unc.edu/~geom/SWIFT++/

PIVOT

http://www.cs.unc.edu/~geom/PIVOT/index.html

ColDet

http://photoneffect.com/coldet/

U-COLLIDE

http://www.aptronics.com/u_collide_main.htm

PROXIMA

http://www.vanecek.com/george/Purdue/proxima/

 

-People-------------------------------------------------------------------------------------------------------

 

Stephen Cameron

http://users.comlab.ox.ac.uk/stephen.cameron/

Gabriel Zachmann

http://www.igd.fhg.de/~zach/

Kelvin Chung

http://www.csis.hku.hk/~tlchung/

Ming C. Lin

http://www.cs.unc.edu/~lin/

Brian Mirtich

http://www.merl.com/people/mirtich/

Dinesh Manocha

http://www.cs.unc.edu/~dm/

Jim Klosowski

http://www.ams.sunysb.edu/~jklosow/

Philip Hubbard

http://siesta.cs.wustl.edu/~pmh/

Martin Held

http://www.cosy.sbg.ac.at/~held/held.html

Taosong He

http://www.bell-labs.com/user/taosong/

Stephen Ehmann

http://www.cs.unc.edu/~ehmann/

http://www.cs.unc.edu/~ehmann/Courses/290-72-pb/projfinal.html

Gino van den Bergen

http://www.win.tue.nl/cs/tt/gino/

Katsuaki Kawachi

http://www.cim.pe.u-tokyo.ac.jp/~kawachi/  (English page)

http://www.cim.pe.u-tokyo.ac.jp/~kawachi/index-j.html  (Japanese page)

Li Zhang

http://graphics.stanford.edu/~lizhang/

Eric Larsen

http://www.cs.unc.edu/~larsen/

Thomas Larsson

http://www.idt.mdh.se/personal/tla/

Carol O'Sullivan

http://isg.cs.tcd.ie/cosulliv/

 

Physics & rigid body simulation

 

UNC Research Group on Geometry, Physically-based Simulation & Applications

http://www.cs.unc.edu/~geom/

HAVOK

http://www.havok.com/

MathEngine

http://www.mathengine.com/

gPhysics

http://www.gphysics.com/

Dynamo

http://www.win.tue.nl/cs/tt/bartb/dynamo/

http://www.win.tue.nl/~bartb/dynamo/

ODE

http://www.q12.org/ode/ode.html

Hypermatter

http://www.hypermatter.demon.co.uk/html/HyperMatter/hypermatter.htm

Abdula

http://www.cg.tuwien.ac.at/~francois/Public/PAVR/pavrDynamics.html

Virtual Physics links

http://atoms.org.uk/links/index.html

Simulation & Modeling

http://www.efg2.com/Lab/Library/SimulationAndModeling.htm

CG & Virtual environments

http://www.cs.virginia.edu/~dbrogan/CS551.851.animation.sp.2000/

Interactive control of rigid-body simulations

http://www.cs.cmu.edu/~jovan/papers/sigg00-rbedit.htm

SIGGRAPH’97 Course Notes

http://www.cs.cmu.edu/~baraff/sigcourse/index.html

Chris Heckers articles

http://www.d6.com/users/checker/dynamics.htm

PhysiAnime – based on Kaneko’s AnimeBody

http://www.ex-tools.co.jp/products/physiA/index.html

RBS2D

http://www.cim.pe.u-tokyo.ac.jp/~kawachi/thesis/pbm.html

Impulse

http://www.merl.com/people/mirtich/papers/thesis/thesis.html

QUB Graphics Research

http://3d.recoil.org/nojavascript/

Kano’s RigidBody

http://cgi3.tky.3web.ne.jp/%7Etkano/rigidbody.shtml

Working Model

http://www.workingmodel.com/

AERO

http://www.ee.uwa.edu.au/~braunl/aero/

http://www.aero-simulation.de/

Rigid Body Simulation

http://www.merl.com/projects/rigidBodySim/

Multibody Dynamics Package

http://www.merl.com/projects/rigidBodySim/multibodyDyn/

Realflow

http://www.realflow.com/

Rigid Body

http://www.psky.com/prog/rigid_body.htm

3D Physics

http://www.martinb.com/physics/physics.htm

IKAN

http://hms.upenn.edu/software/ik/ik.html

Physically based simulation publications

http://www.cs.unc.edu/~hirota/290/papers.html

Reel Motion

http://www.reelmotion.com/

Lander’s physics articles on Gamasutra

http://www.gamasutra.com/features/20000913/lander_01.htm

http://www.gamasutra.com/features/20000920/lander_01.htm

http://www.gamasutra.com/features/20010324/melax_01.htm

http://www.gamasutra.com/features/20000516/lander_01.htm

http://www.gamasutra.com/features/20000510/lander_01.htm

http://www.gamasutra.com/features/20000215/lander_01.htm

http://www.gamasutra.com/features/20000210/lander_01.htm

http://www.gamasutra.com/features/20000208/lander_01.htm

http://www.gamasutra.com/features/20000203/lander_01.htm

Adams

http://www.adams.com/

Critical Mass

http://www.cm-labs.com/

SILVIA

http://www-hotz.cs.uni-sb.de/silvia/index_eng.html

http://www-hotz.cs.uni-sb.de/silvia/silvia.html

UW-Madison Robotics Lab – Technical Reports

http://robios8.me.wisc.edu/tr.list.html

Oxford Dynamics & FastCar

http://www.oxforddynamics.co.uk

Nexus 3D

http://www.javamus.fr.st/

Vivid image (Actor demo)

http://www.vividimage.co.uk/

Solid Dynamics

http://www.solid-dynamics.com/english/index.html

 

-People-------------------------------------------------------------------------------------------------------

 

Craig Reynolds

http://www.red3d.com/cwr/

http://www.red3d.com/cwr/boids/

David Baraff

http://www.cs.cmu.edu/~baraff/home.html

http://www.cs.cmu.edu/afs/cs/user/baraff/www/papers/

François Faure

http://www.cg.tuwien.ac.at/~francois/Public/Work/

Karl Sims

http://web.genarts.com/karl/

Chris Hecker

http://www.d6.com/users/checker/index.htm

Kenny Hoff

http://www.cs.unc.edu/~hoff/

http://www.cs.unc.edu/~hoff/projects/

Dave Eberle

http://www.math.tamu.edu/~eberle/pandc.html

            Bart Barenbrug

http://www.win.tue.nl/cs/tt/bartb/

Mark Harris

http://www.cs.unc.edu/~harrism/

http://www.cs.unc.edu/~harrism/physbased/werbd.html

            Jovan Popovic

http://www.cs.cmu.edu/~jovan/

Tsuyozou

http://village.infoweb.ne.jp/~tsuyozou/

http://village.infoweb.ne.jp/~tsuyozou/dynamics/

Deus

http://www.cim.pe.u-tokyo.ac.jp/~kamiya/

http://www.cim.pe.u-tokyo.ac.jp/~kamiya/Work/Work.html

Adam Moravanszky

http://n.ethz.ch/student/adammo/

Nick Foster

http://www.cis.upenn.edu/~fostern/

Ron Fedkiw

http://graphics.stanford.edu/~fedkiw/

Thomas Jakobsen

http://www.ioi.dk/Homepages/tj/

Stephen Chenney

http://www.cs.wisc.edu/~schenney/

Russel Smith

http://www.q12.org/aboutme.html

Roy Featherstone

http://users.aber.ac.uk/ryf/

 

Virtual humans, cloths, skeletal animation

 

MIRALAB

http://miralabwww.unige.ch/

EPFL

http://ligwww.epfl.ch/

Human Figure Animation Project

http://research.microsoft.com/graphics/hfap/

H-Anim

http://ecetemp.uwaterloo.ca/~h-anim/

Graphical bots

http://mrl.nyu.edu/~perlin/bots/

Virtual Clothing

http://www.cs.ucl.ac.uk/staff/T.Vassilev/3Dcentre/index.htm

http://www.cs.ucl.ac.uk/staff/b.spanlang/cloth3D/

AnimeBody – absolutely great !

http://homepage1.nifty.com/kaneko/anibody.htm

http://www.codercorner.com/abody262.zip (a local zip copy if you don’t have lzh)

Face Information Technology

http://www.monmouth.com/~wstreett/FaceIT/

The Motion Factory

http://www.motion-factory.com/home.html

Topix

http://www.topix.com/cloth/

Fabrix

http://www.reflectionfabrix.com/

SimCloth

http://www.chaosgroup.com/SimCloth.html

Misc

http://ra.sakura.ne.jp/~taos/cloth/

http://www.soi.city.ac.uk/~paulh/cloth.html

http://www.cs.mcgill.ca/%7Ephooee/cloth.html

Anima3D

http://www.atom.co.jp/anima/index-j.html

Dynamic Graphics Systems

http://www.dynagraphicsinc.com/

FACADE

http://sudac.stanford.edu/facade/

CAL3D

http://cal3d.sourceforge.net/

Credo Interactive

http://www.credo-interactive.com/

Simulation textile

http://www-rocq.inria.fr/mirages/domaines.html

Virtual Clothing Center

http://www.cs.ucl.ac.uk/research/vr/Projects/3DCentre/

http://www.cs.ucl.ac.uk/research/vr/Projects/3DCentre/cloth_simulation_links.htm

 

-People-------------------------------------------------------------------------------------------------------

 

Amaury Aubel (a very old friend of mine)

http://ligwww.epfl.ch/aubel.html

http://perso.wanadoo.fr/aubel/

Marcelo Kallmann

http://ligwww.epfl.ch/kallmann.html

Paolo Baerlocher

http://ligwww.epfl.ch/baerloch.html

            Ken Perlin

http://mrl.nyu.edu/~perlin/

            Bernhard Spanlang

http://www.cs.ucl.ac.uk/staff/b.spanlang/

Kaneko

http://homepage1.nifty.com/kaneko/index.htm

Armin Bruderlin

http://www.mic.atr.co.jp/~armin/

            Will Portnoy

http://www.cs.washington.edu/homes/grossman/projects/557project/

            Xavier Provot

http://www-syntim.inria.fr/syntim/recherche/provot/index-eng.html

            Mathieu Desbrun

http://www.multires.caltech.edu/~mathieu/

James Kuffner

http://robotics.stanford.edu/~kuffner/research.html

 

Subdivision surfaces

 

SIGGRAPH 1999 Course Notes – Subdivision for Modeling and Animation

http://www.mrl.nyu.edu/~dzorin/sig99/

Subdivision Surfaces

http://grail.cs.washington.edu/projects/subdivision/

Multires Modeling Group

http://www.multires.caltech.edu/

 

-People-------------------------------------------------------------------------------------------------------

 

            Denis Zorin

http://www.mrl.nyu.edu/~dzorin/

Tom Forsyth

http://www.muckyfoot.com/downloads/tom.html

 

LODs / VIPM / VDPM / Progressive mesh

 

QSlim

http://graphics.cs.uiuc.edu/~garland/software/qslim.html

QSplat

http://graphics.stanford.edu/software/qsplat/

Lods

http://mkrus.free.fr/CG/LODS/

Simplification envelopes

http://www.cs.unc.edu/~geom/envelope.html

LodeStar

http://www.cg.tuwien.ac.at/research/vr/lodestar/

PolyChop

http://www.cs.ualberta.ca/~melax/polychop/

Multi-Tesselation Package

http://www.disi.unige.it/person/MagilloP/MT/index.html

Multiresolution Decimation Based on Global Error

http://vcg.iei.pi.cnr.it/enhadecimation.html

VDSlib – A View-Dependent Simplification and Rendering Package

http://vdslib.virginia.edu/

DynaMechs

http://dynamechs.sourceforge.net/

http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/dynamechs/

 

-People-------------------------------------------------------------------------------------------------------

 

Stan Melax

http://www.cs.ualberta.ca/~melax/

Hugues Hoppe

http://research.microsoft.com/~hoppe/

Peter Lindstrom

http://www.cc.gatech.edu/~lindstro/

 

Data compression

 

Archive Comparison Test

http://act.by.net/

Data Compression Reference Center

http://www.rasip.fer.hr/research/compress/index.html

The Data Compression Library

http://dogma.net/DataCompression/

http://dogma.net/DataCompression/SourceCode.shtml

Compression pointers

http://www.internz.com/compression-pointers.html

LZO, LZOP, UCL, etc

http://wildsau.idv.uni-linz.ac.at/mfx/projects.html

The Data Compression Book

http://dogma.net/markn/tdcb/tdcb.htm

PPMZ

http://www.cbloom.com/src/ppmz.html

Jo Yew’s Project page

http://wavelets.math.nus.edu.sg/~thamjy/Proj.html

The Epsilon coder page

http://www.cs.pdx.edu/~idr/index.html

Dr Ross’s Compression Crypt

http://www.ross.net/compression/

Grow&Fold – compression of tetrahedral meshes

http://www.math.gatech.edu/~andrzej/3Dcompression.html

 

-People-------------------------------------------------------------------------------------------------------

 

Charles Bloom

http://www.cbloom.com/

Markus F.X.J. Oberhumer

http://wildsau.idv.uni-linz.ac.at/mfx/

Jean-Loup Gailly

http://www.teaser.fr/~jlgailly/

Mark Nelson

http://dogma.net/markn/

Alistair Moffat

http://www.cs.mu.oz.au/~alistair/

Julian Seward

http://www.cs.man.ac.uk/arch/people/j-seward/index.html

Jarek Rossignac

http://www.cc.gatech.edu/gvu/people/official/jarek.rossignac/

Andrzej Szymczak

http://www.math.gatech.edu/~andrzej/

 

Textures & Image-based rendering

 

UNC Image-Based Rendering

http://www.cs.unc.edu/~ibr/

http://www.cs.unc.edu/~ibr/ibroverview.html

How to use IBR in computer games

http://www.ramartworks.com/ibr/index.html

Neuquant

http://www.ozemail.com.au/~dekker/NEUQUANT.HTML

PNGquant

http://www.libpng.org/pub/png/apps/pngquant.html

DXTC compressor test

http://www.nucleus.com/~dorie/dxtctest/

Relief Texture Mapping

http://www.cs.sunysb.edu/~oliveira/RTM/RTM.html

 

-People-------------------------------------------------------------------------------------------------------

 

            Anthony Dekker

http://www.ozemail.com.au/~dekker/

 

Rendering / Raytracing / Radiosity

 

Raytracing news

http://www.acm.org/tog/resources/RTNews/html/index.html

Algorithmic Arts (EVA renderer)

http://www.algorithmic.com/index_e.html

View-independent Environment Maps

http://www9.informatik.uni-erlangen.de/eng/research/rendering/envmap/

Fast, Dynamic, View-Independent Reflection Mapping Without Special Hardware

http://www.r3.nu/%7Ecass/refl_tutorial/

Helios32

http://www.helios32.com/

Rover

http://www.scs.leeds.ac.uk/cuddles/rover/

Non-Photorealistic, Painterly and 'Toon Rendering

http://www.red3d.com/cwr/npr/

Realtime Hatching

http://www.cs.princeton.edu/gfx/proj/hatching/

Software Rendering

http://www.swrendering.com/

 

-People-------------------------------------------------------------------------------------------------------

 

            François X. Sillion

http://w3imagis.imag.fr/Membres/Francois.Sillion/

Objectecture (Cass Everitt)

http://www.r3.nu/

            Simon Gibson

http://www.cs.man.ac.uk/~gibsons/

Nygus homepage

http://home.elka.pw.edu.pl/~mgalach/

 

Particles & sfx

 

Particle System API

http://www.cs.unc.edu/~davemc/Particle/

Flow

http://www.dnai.com/~mba/software/flow/

 

Art of Optimizing

 

Optimizing assembly code

http://www.agner.org/assem/

Codeplay & VECTOR-C

http://www.codeplay.com/

Optimization: your worst enemy

http://www.pgh.net/~newcomer/optimization.htm

 

Terrains & fractals

 

Vterrain – pretty much everything you need

http://www.vterrain.org/

Evolving Planet

http://mrl.nyu.edu/~danielk/planet/

DDG - Digital Dawn Graphics Toolkit

http://ddg.sourceforge.net/

A WebWide World

http://mrl.nyu.edu/~perlin/demox/Planet.html

Leveller

http://www.daylongraphics.com/products/leveller/index.htm

Fast and accurate terrain rendering

http://www.dgp.toronto.edu/people/JamesStewart/terrainSummary/

Seumas’ Programming page

http://www.longbowdigitalarts.com/seumas/progbintri.html

Procedural Texture Page

http://www.threedgraphics.com/texsynth/

Terrain following & collision detection

http://members.aon.at/melchart/TerrainCollision/index.html

City generator

http://aig.cs.man.ac.uk/projects/citygen/

ROAM

http://www.cognigraph.com/ROAM_homepage/

Blueberry 3D

http://www.blueberry3d.com/index.shtml

Pocket Moon

http://www.pocketmoon.com/main.htm

 

-People-------------------------------------------------------------------------------------------------------

 

John Beale

http://www.best.com/~beale/

            Ken Perlin

http://mrl.nyu.edu/~perlin/

Richard Voss

http://www.ccs.fau.edu/~voss/

Tatcher Ulrich

http://tulrich.com/

Mark Duchaineau

http://muldoon.cipic.ucdavis.edu/%7Educhaine/

Laurens Lapré

http://www.xs4all.nl/~ljlapre/

 

Visibility & culling

 

SurRender Umbra

http://surrender3d.com/umbra/download.html

PfPortals

http://pfportals.cs.virginia.edu/

 

-People-------------------------------------------------------------------------------------------------------

 

Fredo Durand

http://graphics.lcs.mit.edu/~fredo/

Hansong Zhang

http://www.cs.unc.edu/~zhangh/

            Ulf Assarsson

http://www.ce.chalmers.se/staff/uffe/

Seth Teller

http://graphics.lcs.mit.edu/~seth/

 

Texture Synthesis

 

-People-------------------------------------------------------------------------------------------------------

 

Li Yi Wei

http://graphics.stanford.edu/~liyiwei/

http://graphics.stanford.edu/~liyiwei/project/texture/efros/

Thomas F. El-Maraghi

http://www.cs.toronto.edu/~tem/

David Heeger

http://white.stanford.edu/~heeger/

Jeremy S. de Bonet

http://www.ai.mit.edu/~jsd/

 

AI

 

AI-Depot

http://ai-depot.com/

Smart Unit Navigation

http://hjem.sol.no/johncl/shorpath.htm

 

Software engineering

 

Guru of the week

http://www.gotw.ca/gotw/index.htm

XP

http://www.extremeprogramming.org/

Joel On Software

http://joel.editthispage.com/

C++ portability guide

http://www.mozilla.org/hacking/portable-cpp.html

 

-People-------------------------------------------------------------------------------------------------------

 

Scott Meyers

http://cseng.aw.com/book/0,,0201924889,00.html

http://cseng.aw.com/book/0,,020163371X,00.html

 

Misc. People

 

Pat Hanrahan

http://graphics.stanford.edu/~hanrahan/

Marc Levoy

http://graphics.stanford.edu/~levoy/

Jon Cohen

http://www.cs.unc.edu/~cohenj/

Steve Baker

http://web2.airmail.net/sjbaker1/

Brian Sharp

http://www.maniacal.org/

Dan Royer

http://aggrav8d.cfxweb.net/index.shtml

http://aggrav8d.cfxweb.net/

Dan Evans

http://www.bde.com.au/danevans/

Dieter Schmalstieg

http://www.cg.tuwien.ac.at/~dieter/

Andrew Glassner

http://www.glassner.com/

Casey Muratori

http://www.funkytroll.com/

Christophe Chaudy

http://www-vis.imag.fr/chaudy/

Frédéric Elisei

http://www-vis.imag.fr/Elisei/

Chris Egerter

http://www.egerter.com/

Jim Blinn

http://www.research.microsoft.com/~blinn/

Jos Stam

http://www.dgp.toronto.edu/people/stam/

Michael F. Cohen

http://www.research.microsoft.com/~cohen/

Paul Heckbert

http://www.cs.cmu.edu/afs/cs/user/ph/www/heckbert.html

Eric Haines

http://www.acm.org/tog/editors/erich/

Tomas Möller

http://www.ce.chalmers.se/staff/tomasm/

Paul Bourke

http://astronomy.swin.edu.au/pbourke/

Hugo Elias

http://freespace.virgin.net/hugo.elias/

JCAB

http://www.metro.net/jcab/

JARE

http://www.terra.es/personal3/jare70/

Stefan Nilsson

http://www.nada.kth.se/~snilsson

Susan Holmes

http://www-stat.stanford.edu/~susan/

Erwin Driessens

http://www.xs4all.nl/~notnot/

Greg Turk

http://www.gvu.gatech.edu/people/faculty/greg.turk/

Matt Pharr

http://graphics.stanford.edu/~mmp/

Henri Fuchs

http://www.cs.unc.edu/~fuchs/

James F. O’Brien

http://www.cc.gatech.edu/gvu/people/student/James.F.OBrien.html/

David Luebke

http://www.cs.virginia.edu/~luebke/

Wesley Hunt

http://www.cs.unc.edu/~hunt/

Jeff Erickson

http://compgeom.cs.uiuc.edu/~jeffe/

Christer Ericsson

http://c64.org/~carl/christer.html

Yoshifumi Kitamura

http://www-human.eie.eng.osaka-u.ac.jp/~kitamura/

Aaron Pfeiffer

http://www.cs.uoregon.edu/~apfei/

Katsuaki Hiramitsu

http://www.edit.ne.jp/~katsu/

Stefan Hajnoczi

http://www.uio.no/~stefanha/

Sameer Nene

http://www.cs.columbia.edu/~sameer/

Andrew Cox

http://www.btinternet.com/~andrew.h.cox/index.html

Yoshinori Dobashi

http://nis-ei.eng.hokudai.ac.jp/~doba/

 

--------------------------------------------

 

Klaudius Homepage

http://klaudius.free.fr/

Sophie Nguyen

http://www.chez.com/snguyen/

Nicolas Loménie

http://www.math-info.univ-paris5.fr/sip-lab/lomn/home.html

Pacôme Danhiez

http://members.aol.com/frezdboa/Main.htm

Hufo

http://hufo.planet-d.net/

Claude Le Moullec !!

http://www.multimania.com/tregor22/

 

Engines, libs, tools

 

Doxygen

http://www.doxygen.org/

The Grain Engine

http://www.flipcode.com/kurt/grain/

Panard Vision

http://pvision.planet-d.net/

The Nebula Device

http://www.radonlabs.de/

Maverik

http://aig.cs.man.ac.uk/systems/Maverik/index.html

QDraw

http://www.calcaphon.com/qdraw.html

Renderware

http://www.renderware.com/rwgames/index.html

Crystal Space

http://crystal.linuxgames.com/

VTK

http://www.kitware.com/vtk.html

Power Render

www.3dengine.ca

Republic – The Revolution

http://www.elixir-studios.co.uk/htm/republic.html

http://www.elixir-studios.co.uk/htm/rep_images.html

GAMUT

http://www.animetix.com/

Collake Software

http://www.collakesoftware.com/

Fly 3D

http://www.fly3d.com.br/

VectorC

http://www.codeplay.com/

Vital Engine ZL

http://www.nephilims.com/

WndTabs

http://www.wndtabs.com/

Windows Developer

http://www.wdj.com/articles/2001/0106/0106b/0106b.htm?topic=articles

F-Prot

http://www.frisk.is/f-prot/

CPUID

http://www.cpuid.com/

TrollTech

http://www.trolltech.com/products/

3D Converters

http://www.3dlinks.com/software_converters.cfm

Torque SDK

http://www.garagegames.com/index.php?sec=mg&mod=technology&page=home

 

Unlimited Links

 

Graphics Papers

http://www.graphicspapers.com/

Game programming links

http://cs.wwc.edu/~fortsa/Game/

FAQSYS

http://www.neutralzone.org/home/faqsys/

Technomagi

http://www.technomagi.com/links/graphics.html

Computer Graphics & Simulation Hot-List

http://www.algorithm.com/graphics/graphhot.html

Fredo’s CG bookmarks

http://graphics.lcs.mit.edu/~fredo/Book/index.html

Code and free software

http://www.graphics.lcs.mit.edu/~fredo/Book/code.html

Steve’s Computer Graphics Index

http://research.microsoft.com/~hollasch/cgindex/

SIGGRAPH2000 papers on the web

http://www.cs.brown.edu/~tor/sig2000.html

Tutorials

http://www.geocities.com/SiliconValley/Park/9784/tut.html

Cora

http://cora.whizbang.com/

CFX web

http://www.cfxweb.net/pages/Articles/

Captain Barcode’s War Room

http://www.geocities.com/Area51/6902/

3D programs

http://www.povworld.de/objects/links7.html

Amit’s Game Programming Information

http://www-cs-students.stanford.edu/~amitp/gameprog.html

Grail

http://grail.cs.washington.edu/pub/abstracts.html

Magic links

http://www.magic-software.com/OtherLinks.html

Developer links

http://www.din.or.jp/~n_ryota/devlinks/

Tomoaki HAYASAKA's bookmarks

http://hellfire.riken.go.jp/~hayasaka/bookmarks.html

Caltech publications

http://www.gg.caltech.edu/publications.html

Computer Graphics

http://mambo.ucsc.edu/psl/cg.html

Computer Vision Software

http://www.cs.cmu.edu/~cil/v-source.html

ERCIM

http://www.ercim.org/publication/technical_reports/research_reports.html

Many CG links

http://www2.iro.umontreal.ca/~ratib/code/

http://www.cad.zju.edu.cn/home/jin/Myfavouritelink.htm

IMAGIS publications

http://www-imagis.imag.fr/Publications/index_fr.html

The Visual Computer

http://link.springer.de/link/service/journals/00371/tocs.htm

Artificial Life links

http://www.alcyone.com/max/links/alife.html

GDSE

http://developer.dungeon-crawl.com/

Ecotec