<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="9,00"
	Name="PEEL"
	ProjectGUID="{48F3F88D-E628-4E2E-9F22-C4D5CF8A046D}"
	RootNamespace="PhysicsTest"
	Keyword="Win32Proj"
	TargetFrameworkVersion="196613"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
		<Platform
			Name="x64"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="1"
			CharacterSet="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="&quot;jiglib-0.84\include&quot;;&quot;.\Ice\APIs\Ice\#Plugins\FlexineSDK&quot;;.\Ice\APIs\Ice;.\GL;.\HACD"
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
				MinimalRebuild="true"
				ExceptionHandling="0"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				RuntimeTypeInfo="false"
				UsePrecompiledHeader="2"
				BrowseInformation="1"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="Ice\Lib\IceCore.lib Ice\Lib\IceMaths.lib Ice\Lib\Contact.lib Ice\Lib\Meshmerizer.lib Ice\Lib\IceImageWork.lib Ice\Lib\IceGUI.lib Ice\Lib\IML.lib GL\glut32.lib"
				OutputFile="..\Build\PEEL_DEBUG.exe"
				LinkIncremental="1"
				GenerateManifest="true"
				IgnoreDefaultLibraryNames="libcmt.lib"
				GenerateDebugInformation="true"
				SubSystem="1"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Debug|x64"
			OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
			ConfigurationType="1"
			CharacterSet="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				TargetEnvironment="3"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="&quot;jiglib-0.84\include&quot;;&quot;.\Ice\APIs\Ice\#Plugins\FlexineSDK&quot;;.\Ice\APIs\Ice;.\GL;.\HACD"
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
				MinimalRebuild="true"
				ExceptionHandling="0"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				RuntimeTypeInfo="false"
				UsePrecompiledHeader="2"
				BrowseInformation="1"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="Ice\Lib\IceCore.lib Ice\Lib\IceMaths.lib Ice\Lib\Contact.lib Ice\Lib\Meshmerizer.lib Ice\Lib\IceImageWork.lib Ice\Lib\IceGUI.lib Ice\Lib\IML.lib GL\glut32.lib"
				OutputFile="..\Build\PEEL_DEBUG.exe"
				LinkIncremental="1"
				GenerateManifest="true"
				IgnoreDefaultLibraryNames="libcmt.lib"
				GenerateDebugInformation="true"
				SubSystem="1"
				TargetMachine="17"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="1"
			CharacterSet="1"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="2"
				EnableIntrinsicFunctions="true"
				FavorSizeOrSpeed="1"
				EnableFiberSafeOptimizations="false"
				WholeProgramOptimization="true"
				AdditionalIncludeDirectories="&quot;jiglib-0.84\include&quot;;&quot;.\Ice\APIs\Ice\#Plugins\FlexineSDK&quot;;.\Ice\APIs\Ice;.\GL;.\HACD"
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
				StringPooling="true"
				ExceptionHandling="0"
				RuntimeLibrary="2"
				EnableFunctionLevelLinking="true"
				EnableEnhancedInstructionSet="2"
				FloatingPointModel="2"
				RuntimeTypeInfo="false"
				UsePrecompiledHeader="2"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="Ice\Lib\IceCore.lib Ice\Lib\IceMaths.lib Ice\Lib\Contact.lib Ice\Lib\Meshmerizer.lib Ice\Lib\IceImageWork.lib Ice\Lib\IceGUI.lib Ice\Lib\IML.lib GL\glut32.lib"
				OutputFile="..\Build\PEEL.exe"
				LinkIncremental="1"
				GenerateManifest="true"
				IgnoreDefaultLibraryNames="libcmt.lib"
				GenerateDebugInformation="true"
				SubSystem="1"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				LinkTimeCodeGeneration="1"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|x64"
			OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
			ConfigurationType="1"
			CharacterSet="1"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				TargetEnvironment="3"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				EnableIntrinsicFunctions="true"
				FavorSizeOrSpeed="1"
				EnableFiberSafeOptimizations="false"
				WholeProgramOptimization="false"
				AdditionalIncludeDirectories="&quot;jiglib-0.84\include&quot;;&quot;.\Ice\APIs\Ice\#Plugins\FlexineSDK&quot;;.\Ice\APIs\Ice;.\GL;.\HACD"
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
				StringPooling="true"
				ExceptionHandling="0"
				RuntimeLibrary="2"
				EnableFunctionLevelLinking="true"
				EnableEnhancedInstructionSet="2"
				FloatingPointModel="2"
				RuntimeTypeInfo="false"
				UsePrecompiledHeader="2"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="Ice\Lib\IceCore.lib Ice\Lib\IceMaths.lib Ice\Lib\Contact.lib Ice\Lib\Meshmerizer.lib Ice\Lib\IceImageWork.lib Ice\Lib\IceGUI.lib Ice\Lib\IML.lib GL\glut32.lib"
				OutputFile="..\Build\PEEL.exe"
				LinkIncremental="1"
				GenerateManifest="true"
				IgnoreDefaultLibraryNames="libcmt.lib"
				GenerateDebugInformation="true"
				SubSystem="1"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				LinkTimeCodeGeneration="0"
				TargetMachine="17"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
			>
			<Filter
				Name="HACD"
				>
				<File
					RelativePath=".\HACD\hacdCircularList.h"
					>
				</File>
				<File
					RelativePath=".\HACD\hacdCircularList.inl"
					>
				</File>
				<File
					RelativePath=".\HACD\hacdGraph.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|x64"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|x64"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\HACD\hacdGraph.h"
					>
				</File>
				<File
					RelativePath=".\HACD\hacdHACD.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|x64"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|x64"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\HACD\hacdHACD.h"
					>
				</File>
				<File
					RelativePath=".\HACD\hacdICHull.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|x64"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|x64"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\HACD\hacdICHull.h"
					>
				</File>
				<File
					RelativePath=".\HACD\hacdManifoldMesh.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|x64"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|x64"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\HACD\hacdManifoldMesh.h"
					>
				</File>
				<File
					RelativePath=".\HACD\hacdVector.h"
					>
				</File>
				<File
					RelativePath=".\HACD\hacdVector.inl"
					>
				</File>
				<File
					RelativePath=".\HACD\hacdVersion.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Main"
				>
				<File
					RelativePath=".\CameraManager.cpp"
					>
				</File>
				<File
					RelativePath=".\CameraManager.h"
					>
				</File>
				<File
					RelativePath=".\Common.h"
					>
				</File>
				<File
					RelativePath=".\CustomICEAllocator.h"
					>
				</File>
				<File
					RelativePath=".\PEEL.cpp"
					>
				</File>
				<File
					RelativePath=".\Pint.cpp"
					>
				</File>
				<File
					RelativePath=".\Pint.h"
					>
				</File>
				<File
					RelativePath=".\PintDef.h"
					>
				</File>
				<File
					RelativePath=".\PintObjectsManager.cpp"
					>
				</File>
				<File
					RelativePath=".\PintObjectsManager.h"
					>
				</File>
				<File
					RelativePath=".\PintRender.cpp"
					>
				</File>
				<File
					RelativePath=".\PintRender.h"
					>
				</File>
				<File
					RelativePath=".\PintSQ.cpp"
					>
				</File>
				<File
					RelativePath=".\PintSQ.h"
					>
				</File>
				<File
					RelativePath=".\PintTiming.cpp"
					>
				</File>
				<File
					RelativePath=".\PintTiming.h"
					>
				</File>
				<File
					RelativePath=".\RaytracingTest.cpp"
					>
				</File>
				<File
					RelativePath=".\RaytracingTest.h"
					>
				</File>
				<File
					RelativePath=".\Render.cpp"
					>
				</File>
				<File
					RelativePath=".\Render.h"
					>
				</File>
				<File
					RelativePath=".\RepX_Tools.cpp"
					>
				</File>
				<File
					RelativePath=".\RepX_Tools.h"
					>
				</File>
				<File
					RelativePath=".\Script.cpp"
					>
				</File>
				<File
					RelativePath=".\Script.h"
					>
				</File>
				<File
					RelativePath=".\SourceRay.h"
					>
				</File>
				<File
					RelativePath=".\stdafx.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="1"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug|x64"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="1"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="1"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|x64"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="1"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath=".\stdafx.h"
					>
				</File>
				<File
					RelativePath=".\SurfaceManager.cpp"
					>
				</File>
				<File
					RelativePath=".\SurfaceManager.h"
					>
				</File>
				<File
					RelativePath=".\targetver.h"
					>
				</File>
				<File
					RelativePath=".\TestSelector.cpp"
					>
				</File>
				<File
					RelativePath=".\TestSelector.h"
					>
				</File>
				<File
					RelativePath=".\TrashCache.cpp"
					>
				</File>
				<File
					RelativePath=".\TrashCache.h"
					>
				</File>
				<Filter
					Name="Loaders"
					>
					<File
						RelativePath=".\Loader_Bin.cpp"
						>
					</File>
					<File
						RelativePath=".\Loader_Bin.h"
						>
					</File>
					<File
						RelativePath=".\Loader_Rays.cpp"
						>
					</File>
					<File
						RelativePath=".\Loader_Rays.h"
						>
					</File>
					<File
						RelativePath=".\Loader_RepX.cpp"
						>
					</File>
					<File
						RelativePath=".\Loader_RepX.h"
						>
					</File>
				</Filter>
				<Filter
					Name="GUI"
					>
					<File
						RelativePath=".\ProgressBar.cpp"
						>
					</File>
					<File
						RelativePath=".\ProgressBar.h"
						>
					</File>
					<File
						RelativePath=".\RaytracingWindow.cpp"
						>
					</File>
					<File
						RelativePath=".\RaytracingWindow.h"
						>
					</File>
					<File
						RelativePath=".\TitleData.cpp"
						>
					</File>
					<File
						RelativePath=".\TitleWindow.cpp"
						>
					</File>
					<File
						RelativePath=".\TitleWindow.h"
						>
					</File>
				</Filter>
				<Filter
					Name="Support"
					>
					<File
						RelativePath=".\Camera.cpp"
						>
					</File>
					<File
						RelativePath=".\Camera.h"
						>
					</File>
					<File
						RelativePath=".\FileFinder.cpp"
						>
					</File>
					<File
						RelativePath=".\FileFinder.h"
						>
					</File>
					<File
						RelativePath=".\GLFontData.h"
						>
					</File>
					<File
						RelativePath=".\GLFontRenderer.cpp"
						>
					</File>
					<File
						RelativePath=".\GLFontRenderer.h"
						>
					</File>
					<File
						RelativePath=".\GLVSync.cpp"
						>
					</File>
					<File
						RelativePath=".\GLVSync.h"
						>
					</File>
					<File
						RelativePath=".\IceBunny.cpp"
						>
					</File>
					<File
						RelativePath=".\IceBunny.h"
						>
					</File>
					<File
						RelativePath=".\MyConvex.cpp"
						>
					</File>
					<File
						RelativePath=".\MyConvex.h"
						>
					</File>
					<File
						RelativePath=".\QPCTime.cpp"
						>
					</File>
					<File
						RelativePath=".\QPCTime.h"
						>
					</File>
					<File
						RelativePath=".\Random.cpp"
						>
					</File>
					<File
						RelativePath=".\Random.h"
						>
					</File>
				</Filter>
				<Filter
					Name="Test scenes"
					>
					<File
						RelativePath=".\TestScenes.cpp"
						>
					</File>
					<File
						RelativePath=".\TestScenes.h"
						>
					</File>
					<File
						RelativePath=".\TestScenes_API.cpp"
						>
					</File>
					<File
						RelativePath=".\TestScenes_Behavior.cpp"
						>
					</File>
					<File
						RelativePath=".\TestScenes_CCD.cpp"
						>
					</File>
					<File
						RelativePath=".\TestScenes_ContactGeneration.cpp"
						>
					</File>
					<File
						RelativePath=".\TestScenes_Overlap.cpp"
						>
					</File>
					<File
						RelativePath=".\TestScenes_Performance.cpp"
						>
					</File>
					<File
						RelativePath=".\TestScenes_Raycast.cpp"
						>
					</File>
					<File
						RelativePath=".\TestScenes_StaticScene.cpp"
						>
					</File>
					<File
						RelativePath=".\TestScenes_Sweep.cpp"
						>
					</File>
					<File
						RelativePath=".\TestScenesHelpers.cpp"
						>
					</File>
					<File
						RelativePath=".\TestScenesHelpers.h"
						>
					</File>
				</Filter>
			</Filter>
		</Filter>
		<File
			RelativePath="..\Known issues &amp; TODO.txt"
			>
		</File>
		<File
			RelativePath=".\PEEL.ico"
			>
		</File>
		<File
			RelativePath=".\PEEL.rc"
			>
		</File>
		<File
			RelativePath="..\Release notes.txt"
			>
		</File>
		<File
			RelativePath=".\resource.h"
			>
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
