// SQ tests for SAT vs Slabs (closest)

NbFrames		100		// Default number of frames to simulate
Rendering		false	// Enable or disable rendering
RandomizeOrder	true	// Randomize engine order each frame, or not
TrashCache		false	// Trash cache after each simulation call, or not

// Test <name> <#frames>

Test SceneRaycastVsStaticMeshes_MeshSurface 1400
Test SceneRaycastVsStaticMeshes_TestZone_ShortRays
Test SceneRaycastVsStaticMeshes_TestZone_LongRays
Test SceneRaycastVsStaticMeshes_TestZone_VerticalRays
Test SceneRaycastVsStaticMeshes_Archipelago16384
Test SceneRaycastVsStaticMeshes_KP16384
Test SceneRaycastVsStaticMeshes_KP16384_NoHit
Test SceneRaycastVsStaticMeshes_KP2_Short
Test SceneRaycastVsStaticMeshes_Terrain_Long
Test SceneRaycastVsStaticMeshes_Terrain_Short
Test SceneRaycastVsStaticMeshes_TessBunny16384_2
Test SceneRaycastVsStaticMeshes_TessBunnyShort
Test KP_RT
Test KP_RT2 1400
Test Terrain_RT
Test TestZone_RT
Test TestZone_RT2
Test TestZone_RT3 1400
Test SceneBoxSweepVsStaticMeshes_TessBunny_Test1
Test SceneBoxSweepVsStaticMeshes_TessBunny_Test1b
Test SceneBoxSweepVsStaticMeshes_TessBunny_Test4
Test SceneSphereSweepVsStaticMeshes_Archipelago
Test SceneSphereSweepVsStaticMeshes_KP
Test SceneSphereSweepVsStaticMeshes_TessBunny
Test SceneSphereSweepVsStaticMeshes_TessBunny2
Test BoxSweep_TestZone
Test BoxSweep2_TestZone
Test SphereSweep_TestZone
Test BulletRays_TestZone
//Test SpecularBulletRays
Test ValveRaycastsOnlyRays
Test ValveRaycastsMidGame1
Test ValveRaycastsMidGame2
Test ValveRaycastsMidGame3
Test ValveRaycastsMidGame4
Test ValveRaysAndSweeps
Test PlanetsideBulletRays
Test PlanetsideBoxSweeps

