///////////////////////////////////////////////////////////////////////////////
/*
 *	PEEL - Physics Engine Evaluation Lab
 *	Copyright (C) 2012 Pierre Terdiman
 *	Homepage: http://www.codercorner.com/blog.htm
 */
///////////////////////////////////////////////////////////////////////////////

#ifndef RANDOM_H
#define RANDOM_H

#include "Common.h"

	// TODO: move this to ICE eventually
	void UnitRandomPt(Point& v, BasicRandom& rnd);
	void UnitRandomQuat(Quat& v, BasicRandom& rnd);

#endif