Archive for the 'Wanted - Weapons of Fate' Category

Wanted - Araña

Saturday, August 22nd, 2009

While doing backups I found this picture of Araña, one of the characters in “Wanted - weapons of fate“. It has a special meaning for me. I see it both as a proof that the Barcelona office did have talented artists, and that “the management” (or whoever was behind the important decisions, it was never all that clear) was just living on another planet.

To me this is one of the most, if not the most awesome render ever created by our artists during the whole project. I think it is very obvious why it has potential. Why it would be a good idea to polish this secondary character, and give it some more screen time. Why it would draw hordes of nerds to the game. Why it would please all the fans (what do you mean you did not expect them to be disappointed when discovering that Angelina is not in the game?!). At the very least, if nothing else, put it somewhere on the box. Create posters. Send it to IGN and Gamespot, I don’t know. Something.

Instead… well, did you see that picture anywhere? Exactly my point.

They saved it for a mindbogglingly weird promotional stunt in a male magazine that should remain nameless. Of all the crappy decisions made during this project, this one has to take the cake. As if the readers of [Censored] were interested in buying video games !? I don’t know, maybe they got lifetime subscriptions out of that deal or something.

Damn it, this one still makes my blood boil!

R.I.P. GRIN

Wednesday, August 12th, 2009

It’s now official.

GRIN is dead?

Tuesday, August 11th, 2009

http://www.gamasutra.com/php-bin/news_index.php?story=24786

http://forums.mapcore.net/viewtopic.php?f=23&t=5989&st=0&sk=t&sd=a&start=870

Immature game development

Thursday, May 28th, 2009

I just noticed this post here, that I somehow missed before. I suppose it means game development was immature at Grin before February 2009? This might explain that.

Dat is amaaazing man!

Tuesday, March 10th, 2009

Baaam!

:)

Wanted demo + random junk (no time)

Thursday, March 5th, 2009

The demo for “Wanted: Weapons of Fate” has been released. I’ve worked on that one as “lead gameplay programmer”. You can also blame me for the notorious “pussy” difficulty mode. My idea :)

I stopped paying Globat but the website is still up and I can apparently still write posts. They suck even for kicking people out!

People quoting Einstein’s “Imagination is more important than knowledge” should use their imagination instead of their knowledge, to come up with a more creative quote.

Time perception is not linear.

You should apply the “broken window theory” to code, and hence start fixing those “minor issues”. Seriously.

It’s nice to be able to compile the game without any support for sounds whatsoever. It means you don’t waste any time loading all those samples while testing/implementing a new feature. Too bad some people in some company don’t understand the “quick iteration time” concept very well.

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