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	<title>Coder Corner</title>
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	<link>http://www.codercorner.com/blog</link>
	<description>Home of Pierre Terdiman</description>
	<pubDate>Sat, 28 Dec 2019 21:05:17 +0000</pubDate>
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			<item>
		<title>Old Atari ST code (1989-1994)</title>
		<link>http://www.codercorner.com/blog/?p=2209</link>
		<comments>http://www.codercorner.com/blog/?p=2209#comments</comments>
		<pubDate>Fri, 31 May 2019 21:28:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Atari ST]]></category>

		<guid isPermaLink="false">http://www.codercorner.com/blog/?p=2209</guid>
		<description><![CDATA[Somebody on Facebook suggested uploading this to GitHub so, there you go.
https://github.com/Pierre-Terdiman/Atari_ST
I wrote some more recent ST code in 2017, I&#8217;ll upload that later.
]]></description>
		<wfw:commentRss>http://www.codercorner.com/blog/?feed=rss2&amp;p=2209</wfw:commentRss>
		</item>
		<item>
		<title>Atari ST graphics - Peter Elson / Chris Moore</title>
		<link>http://www.codercorner.com/blog/?p=2146</link>
		<comments>http://www.codercorner.com/blog/?p=2146#comments</comments>
		<pubDate>Fri, 08 Mar 2019 13:11:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Atari ST]]></category>

		<guid isPermaLink="false">http://www.codercorner.com/blog/?p=2146</guid>
		<description><![CDATA[Some of my oldest graphics on the ST were copies of Peter Elson &#38; Chris Moore&#8217;s art in the &#8220;Parallel Lines&#8221; artbook (&#8221;Navires de l&#8217;infini&#8221; in French).
This one was called &#8220;Hot Sleep&#8221; from Chris Moore:

My copy was one of the first drawing I did on the ST, so it was a bit poor:

I used it [...]]]></description>
		<wfw:commentRss>http://www.codercorner.com/blog/?feed=rss2&amp;p=2146</wfw:commentRss>
		</item>
		<item>
		<title>Atari ST graphics - Dragonball Z</title>
		<link>http://www.codercorner.com/blog/?p=2130</link>
		<comments>http://www.codercorner.com/blog/?p=2130#comments</comments>
		<pubDate>Fri, 08 Mar 2019 12:27:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Atari ST]]></category>

		<guid isPermaLink="false">http://www.codercorner.com/blog/?p=2130</guid>
		<description><![CDATA[I did a lot of Dragonball Z copies but good luck trying to find the source material in 2019. How many million hits do you get if you Google &#8220;Dragonball Z&#8221; these days eh?
Well.
My Google-fu seems to work because I did manage to find the source of this picture, by Googling &#8220;dragonball z yellow orange [...]]]></description>
		<wfw:commentRss>http://www.codercorner.com/blog/?feed=rss2&amp;p=2130</wfw:commentRss>
		</item>
		<item>
		<title>Atari ST graphics - Madoka</title>
		<link>http://www.codercorner.com/blog/?p=2121</link>
		<comments>http://www.codercorner.com/blog/?p=2121#comments</comments>
		<pubDate>Fri, 08 Mar 2019 10:13:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Atari ST]]></category>

		<guid isPermaLink="false">http://www.codercorner.com/blog/?p=2121</guid>
		<description><![CDATA[Madoka was a character from Kimagure Orange Road. I drew her a lot.
This original was from an artbook by Akemi Takada:

The copy I made was found in Choice of Gods, and I made her blink from time to time:

This other original was from the same artbook I think:

And the copy was included in our Rising [...]]]></description>
		<wfw:commentRss>http://www.codercorner.com/blog/?feed=rss2&amp;p=2121</wfw:commentRss>
		</item>
		<item>
		<title>Atari ST graphics - Rodney Matthews</title>
		<link>http://www.codercorner.com/blog/?p=2113</link>
		<comments>http://www.codercorner.com/blog/?p=2113#comments</comments>
		<pubDate>Fri, 08 Mar 2019 09:53:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Atari ST]]></category>

		<guid isPermaLink="false">http://www.codercorner.com/blog/?p=2113</guid>
		<description><![CDATA[This second example is called Witch World, from Rodney Matthews. I had a couple of Rodney Matthews artbooks and I copied a lot from them (fonts, logos, etc).
Here&#8217;s the original:

And here&#8217;s the copy, found in the Choice of Gods intro:

Like many of my Atari ST pictures this was unfinished. I wanted to do more for [...]]]></description>
		<wfw:commentRss>http://www.codercorner.com/blog/?feed=rss2&amp;p=2113</wfw:commentRss>
		</item>
		<item>
		<title>Atari ST graphics - Cat&#8217;s Eye</title>
		<link>http://www.codercorner.com/blog/?p=2102</link>
		<comments>http://www.codercorner.com/blog/?p=2102#comments</comments>
		<pubDate>Fri, 08 Mar 2019 09:19:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Atari ST]]></category>

		<guid isPermaLink="false">http://www.codercorner.com/blog/?p=2102</guid>
		<description><![CDATA[A lot of the ST graphics I did were just copies of existing art (because I&#8217;m a coder, not an artist). It could be interesting to show the source and the copies side-by-side so I&#8217;m going to start a serie of posts about this.
The first example is from Cat&#8217;s Eye. The original was a poster [...]]]></description>
		<wfw:commentRss>http://www.codercorner.com/blog/?feed=rss2&amp;p=2102</wfw:commentRss>
		</item>
		<item>
		<title>My old Atari ST pictures</title>
		<link>http://www.codercorner.com/blog/?p=2100</link>
		<comments>http://www.codercorner.com/blog/?p=2100#comments</comments>
		<pubDate>Fri, 08 Mar 2019 08:59:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Atari ST]]></category>

		<guid isPermaLink="false">http://www.codercorner.com/blog/?p=2100</guid>
		<description><![CDATA[A long time ago I was drawing pictures on Amstrad CPC and Atari ST. I vaguely wanted to create adventure games. I recently found a bunch of these old pictures on backup CDs. Here&#8217;s a selection (click on the picture to enlarge it).

]]></description>
		<wfw:commentRss>http://www.codercorner.com/blog/?feed=rss2&amp;p=2100</wfw:commentRss>
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		<item>
		<title>Old NovodeX Monster Truck video</title>
		<link>http://www.codercorner.com/blog/?p=2079</link>
		<comments>http://www.codercorner.com/blog/?p=2079#comments</comments>
		<pubDate>Thu, 17 Jan 2019 21:07:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Physics]]></category>

		<guid isPermaLink="false">http://www.codercorner.com/blog/?p=2079</guid>
		<description><![CDATA[I used the new reduced coords articulations for a vehicle in my recent  Youtube video but we already had a multibody vehicle using Featherstone  articulations back in 2002.
https://www.youtube.com/watch?v=QJVra8LGDeE
]]></description>
		<wfw:commentRss>http://www.codercorner.com/blog/?feed=rss2&amp;p=2079</wfw:commentRss>
		</item>
		<item>
		<title>PhysX tip: torsional friction</title>
		<link>http://www.codercorner.com/blog/?p=2076</link>
		<comments>http://www.codercorner.com/blog/?p=2076#comments</comments>
		<pubDate>Thu, 17 Jan 2019 20:37:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Physics]]></category>

		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.codercorner.com/blog/?p=2076</guid>
		<description><![CDATA[PhysX tip: in 4.0 there is support for torsional friction, to help  robots grasp objects. See PxShape::setTorsionalPatchRadius() and  PxShape::setMinTorsionalPatchRadius().
]]></description>
		<wfw:commentRss>http://www.codercorner.com/blog/?feed=rss2&amp;p=2076</wfw:commentRss>
		</item>
		<item>
		<title>PhysX tip: PxConstraintFlag::eENABLE_EXTENDED_LIMITS</title>
		<link>http://www.codercorner.com/blog/?p=2074</link>
		<comments>http://www.codercorner.com/blog/?p=2074#comments</comments>
		<pubDate>Thu, 17 Jan 2019 20:37:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.codercorner.com/blog/?p=2074</guid>
		<description><![CDATA[PhysX tip: in 4.0 some joints support a higher limit range than before.  For example revolute joints could previously only support a PI*2 range.  But it&#8217;s been extended. See PxConstraintFlag::eENABLE_EXTENDED_LIMITS.  Thank you quaternion double-cover 
]]></description>
		<wfw:commentRss>http://www.codercorner.com/blog/?feed=rss2&amp;p=2074</wfw:commentRss>
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