Archive for March, 2009

Dat is amaaazing man!

Tuesday, March 10th, 2009



Seen in Switzerland (Crans-Montana)

Monday, March 9th, 2009

Wanted demo + random junk (no time)

Thursday, March 5th, 2009

The demo for “Wanted: Weapons of Fate” has been released. I’ve worked on that one as “lead gameplay programmer”. You can also blame me for the notorious “pussy” difficulty mode. My idea :)

I stopped paying Globat but the website is still up and I can apparently still write posts. They suck even for kicking people out!

People quoting Einstein’s “Imagination is more important than knowledge” should use their imagination instead of their knowledge, to come up with a more creative quote.

Time perception is not linear.

You should apply the “broken window theory” to code, and hence start fixing those “minor issues”. Seriously.

It’s nice to be able to compile the game without any support for sounds whatsoever. It means you don’t waste any time loading all those samples while testing/implementing a new feature. Too bad some people in some company don’t understand the “quick iteration time” concept very well. cialis