FLEXPORTER HOMEPAGE
Last
update : June, 3, 2003
WHAT IS
FLEXPORTER ?
Flexporter is a
free utility plug-in for 3D Studio MAX, designed to easily
export a lot of information out of it.
Features :
- Works with MAX3, MAX4, MAX5
- Meshes, cameras, lights, helpers,
shapes
- Primitives (box, sphere, capsule, etc)
- Gizmo objects
- Materials and submaterials
- All textures (diffuse, opacity, bump,
whatever)
- Texture downsampling and filtering if
needed
- Texture quantization
- Cropping values
- Character Studio BIPED and PHYSIQUE
- Hierarchy
- Instances
- User defined properties
- Groups
- Environment
- Time related information
- Animation controllers (PRS, some
camera & light parameters)
- Sampling or keyframing
- Visibility track
- Automatic convex hull
computation
- Automatic bounding sphere
computation
- Automatic inertia tensor computation
- Mesh consolidation
- Mesh optimization
- User-defined export formats
- Morphing
- IK data
- Full scene scaling
- ...and much more !
DOWNLOAD
Version 1.17b
Version 1.16
People at Game
Institute may need those
ones:
Version 1.06
Version 1.04
Check the Options I'm
using if you want to read some files with Ice or Flexine...
Related stuff :
- Flexporter mailing list
- Consolidation
code
I am still working on
Flexporter from time to time, but this project is not officially
supported anymore. I do not plan another future public release.
On the other hand, the source code is now
freely available.
Right: the scene in MAX 3.1 Left: the flexported replayed scene
in ICE.
© Pierre Terdiman
2000-2003
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