Archive for October, 2008

Slow motion debug

Thursday, October 9th, 2008

People should play their game in slow-motion to finally see all the animation / blending / transitions / camera problems that they fail to see at normal speed.

“But Pierre, nobody notices those small defects at normal speed!”. Well, I do, and it bothers me.

Tri-strips from the past

Tuesday, October 7th, 2008

Just found a small report testing my old triangle strips code. Strips are obsolete those days but it’s nice to see the code worked as intended.

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