Archive for July, 2010


Tuesday, July 13th, 2010

A recent talk with a friend made me realize that the following declspec is not very well known. It’s used to avoid inlining a function (the opposite of what we’re usually looking for, which probably explains why it might have remained obscure for a lot of us).

With VC++:


With gcc:

__attribute__ ((noinline))

It’s very useful for example with templated arrays, to make sure things like the resize functions are never inlined.

…for ex Grinners…

Monday, July 12th, 2010

Didn’t see that before. Catchy tune :)

Lara Croft in Konoko Payne

Thursday, July 8th, 2010

The amazing hackers at ONI Central did it again, and recently added a Lara Croft model to Oni. So I ran OniSplit on their patch, which created a dat/raw Oni-level file, on which I ran my old Oni-Breaker, and tadaaaa! Presto, here’s Lara Croft in Konoko Payne. Yay.

If you want to try it out in the last KP release, here’s a small patch. I imagine anybody interested will figure out what to do with it (and if not, you don’t deserve it :)) cialis