Archive for July, 2010

noinline

Tuesday, July 13th, 2010

A recent talk with a friend made me realize that the following declspec is not very well known. It’s used to avoid inlining a function (the opposite of what we’re usually looking for, which probably explains why it might have remained obscure for a lot of us).

With VC++:

__declspec(noinline)

With gcc:

__attribute__ ((noinline))

It’s very useful for example with templated arrays, to make sure things like the resize functions are never inlined.

…for ex Grinners…

Monday, July 12th, 2010

http://www.escapistmagazine.com/videos/view/rebecca-mayes-muses/821-Bionic-Commando

Didn’t see that before. Catchy tune :)

Lara Croft in Konoko Payne

Thursday, July 8th, 2010

The amazing hackers at ONI Central did it again, and recently added a Lara Croft model to Oni. So I ran OniSplit on their patch, which created a dat/raw Oni-level file, on which I ran my old Oni-Breaker, and tadaaaa! Presto, here’s Lara Croft in Konoko Payne. Yay.

If you want to try it out in the last KP release, here’s a small patch. I imagine anybody interested will figure out what to do with it (and if not, you don’t deserve it :))

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