Archive for June 24th, 2008

Wheel mark texture

Tuesday, June 24th, 2008

Hmmm. I need a “wheel mark” “skidmark” texture (”trace de pneu” in french!) for my small level. Anybody knows where to find a free one? Else I’ll try to generate one procedurally.

Edit: ok, I found one…

More fun with MAX…

Tuesday, June 24th, 2008

I continued creating a new level for KP in 3DS MAX. Nothing extraordinary so far but it’s refreshing to get away from programming, from time to time. If only MAX wasn’t crashing on me all the time, I would almost enjoy it.

Anyway, here’s a depot, where the player arrives after leaving the helipad scene:

Then the first pass for a shaft connected to the depot above:

So nothing special here, but not so bad for “programmer’s art”.

Better, later.

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