Archive for May 15th, 2012

People are confused

Tuesday, May 15th, 2012

It’s amazing how people are clueless about PhysX. It’s not the first time I read this kind of stuff on forums, but since this one is recent I’ll make a note here:

http://www.gamespot.com/forums/topic/29130252/what-do-you-expect-next-gen-for-dx1211.1-opengl-physx-havok-and-other-apis

“Havok has the advantage on PC for physics since Nvdia GPU accelerated physx is limited to their cards”

This is bullshit, plain and simple. Both Havok and PhysX work perfectly fine in software. PhysX works on anything from PC to PS3/Xbox/Mobile/etc. Basically they are similar libraries doing similar things.

But on top of that, PhysX accelerates some features on Nvidia GPU, while Havok does not. And PhysX is fully free, while you need to pay for Havok in commercial games. PhysX has the advantage here.

There are also differences in terms of performance, memory usage, robustness, features, API user-friendliness, etc. No clear winner in any of those.

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