Don’t claim your engine is “next gen” if you don’t even have those.
This entry was posted on Saturday, February 16th, 2008 at 4:34 pm and is filed under Oni / Konoko Payne, Programming, Rant. You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.
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February 18th, 2008 at 12:48 am
Pierre, tell us how you did it?
July 12th, 2008 at 6:07 pm
Hehe, nice :-). Although AFAIK the first game engine to introduce decals, Build (the one used in Duke Nukem 3D, Blood, etc) had unlimited decals without fading them out. I remember poking the walls in Blood with the Pitchfork for a few minutes at the same spot and “opening” so much “holes” that when they were in camera’s fov the game slowed down a bit (remember, that was in a software rendered Pentium MMX). So basically you did decals the “right” way (its a little irritating to spill blood all over the room in Doom 3 and after a few minutes seeing the room as if someone came by and cleaned it).