www.codercorner.com/KonokoPayne_WIP_April_2010.rar
Fullofbugsnotimeforanythingthosedayssorry.
www.codercorner.com/KonokoPayne_WIP_April_2010.rar
Fullofbugsnotimeforanythingthosedayssorry.
This entry was posted on Wednesday, April 7th, 2010 at 1:47 am and is filed under Oni / Konoko Payne. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
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April 9th, 2010 at 2:56 am
So what are the new features?
Time flexibility is somewhat of an advantage to being unemployed:-)
It is very nice to work on a project and be able to do things, maybe not the right way. but the way I want, given infinite time. (well 30-50 years or so at least:-)
May 7th, 2010 at 7:36 am
Great remake of the original title;)!
I’m waiting for the next release…’cause I haven’t seen much new things in the April release,just some other syndicates at the end of the level.Keep up the good work!
May 7th, 2010 at 1:52 pm
Pierre, right?
Fantastic work on this project man. Wish I would have found this sooner…
Looks like you’ve been at it for a few years now. ^_^
I’m a 3D/2D artist and a modder myself, for quite some time.
I was curious about something…
Would it be possible to remodel the characters for a more detailed look and maintain their animations?
Also, is it possible to use high resolution textures for the characters/environments?
Seeing how you worked so hard on the programming side, I thought you might like some artistic content to go with it. And I would really love to see a more updated look on Oni’s graphics. ^_^
Cheers!
May 11th, 2010 at 8:05 am
The new things are listed in a text file somewhere in the rar, but in un-edited form so it might not be very easy to read
IIRC there’s mainly some new rooms (I have to do the level as well…), and tweaks to the combat system. There’s a lot of stuff that takes a lot of time but is not visible on screen, unfortunately.
Yes, it’s possible to remodel the characters and use high-res textures. I already use new textures for Konoko’s face, actually. Everything is possible actually, just takes time to implement
May 11th, 2010 at 8:06 am
…ok I admit I’ve “wasted” a lot of time lately on Mass Effect 2 and Bayonetta, rather than coding KP…
May 22nd, 2010 at 6:45 am
Well I was hoping to see this month’s release:D.Anyway bright minds like yours needs time to think best.Keep up the good work!